Modern warfare

Originally posted by peace_frog
I think these strategies are aimed more at graphics and fun than efficiency. This is a game, so fun is the object, but they wont work beyond warlord. Once you get to higher levels you don't have the luxury of drastically outnumbering your opponent or having huge tech leads. You have to win wars against armies twice your size and equally or more advanced. Sadly it is all a matter of statistics. There are numerous threads in here that explain them far better than I could. I recomend going to the war academy.

A few pointers.
1. Paratroopers are a joke. They cost 100 shields and have an A/D/M of 6/8/1. In the same period, Mech Infantry costs 110 shields and has an A/D/M of 12/18/2. Modern Armor costs 120 shields and as an A/D/M of 24/16/3. It doesn't take calculus to see all you should build in the modern error is MA. (granted Mech Infantry are marginally cheaper and better at defense but the MA's huge advantage in movement and offense makes it the only time in civ that one unit is all you need)


MA are more efficient than MI in a 1:1 basis but if my city produces 110 shields Ill always build a MI over a MA. If the city will take 2 turns to build a MI and 3 to build an MA Ill ususally build an MI. The same can be said about most units. I let how many turns it will take to determine what unit I build and therefore use my cities more efficiently.

This allows me to use combined forces bombard the crap out of the enemy first with well over 100 untis then send in over 100 MA's. Never raise cities and use their RR network to invade several lines of citys in 1 turn. Sometimes I dont even need to starve the cities as the war is over before their is a chance for the enemy to respond.

A continental invasion doesnt make it to much harder just invade them enemy with several waves of marines preceeded by naval and air bombarment. I usually invade from both sides of the continent maybe more and have my MAs on the transport to keep the invasion going. First turn and the enemy has lost half his country.
 
Or mabye ytou send waves of marines into an enemy coastsal city, put your whole army in there, quash the resistance in 1 turn, rush an air port, then you let the rienforcements just flow in.
 
ive tried that, and i have found it to work etremely well.
 
i had 1000 in my invasion of Russia on Diety (i needed all of them!)
 
I guess noone even knows what doctrine strategites are. you know? Static Defense, Deep Area Defense, Operational Manouever Warfare (hehe), or Unlimited Submarine Warfare?
 
Another thing about paratroopers is that you can use the same airport multiple times to parachute in the troopers, unlike an airdrop, which can only be used once.

Another use for the paratrooper, is to take out those barabarian camps that you haven't dealt with just yet, on an underdeveloped civ continent you've captured, or a fairly large island that no one has settled on yet.

Pity the helicopter can only carry one unit, as it would have been better for it to carry at least 2 or even 3 units per go!
 
Originally posted by Lynx
I have noticed that too actually, staelth bombers screw up alot.

Well, I always used stealth bombers with Smart Bomb.
with carriers and stealth bombers around 20, you can make in single turn the city to be in chaos, and in the next turn reduce the city to less than 6 in population. But I always target the next city which I am going to overrun, so i don't missed any turn when my tanks come to the chaos city. The only problem is, I hope someone can answer it, Bombard the improvments using smart stealth bomb and reducing the city size to 1, does it make my rep. hit or not?
 
Originally posted by Lynx
very true, but i have had games when i have well over 30 carriers for an assault, but thats usually if im making my initial landing on another continent in diety.
Yes, carriers are exceptionally useful on a large land based invasion (from the sea). They help to destroy the infrastructure of their rail system, and bomb the crap out of the target city.

I used this strategy on a recent game, where I (Rome) was playing a 'revenge game' against Persia, for wiping me out twice in previous games.

Basically I got together 3 fleets together; two were carrier groups, consisting of 2 carriers per group, filled with bombers, and positioned on opposite ends on their continent (large map, and not a particularly large continent). With the usual battleships and escorting destroyers plus patrolling subs to take out any enemy ships. The third fleet contained all the transports, three in all, one packed with marines and the other 2 with MA and MI units. This invasion force was tasked to take a city on the coast where oil was within it's radius, and therefore kill 2 birds with one stone. :D

To cut a long story short, I hurried an airport in the captured city and then marched all over their land, eventually wiping THEM out, completely.

Note, that usually I am a builder type, but the Persians pissed me off so much that a revenge game was on the books next time round. Served them right too! :)
 
I usually use my Stealth Bombers to take out enemy ships, units caught outside of their cities, mostly focusing on taking out those Radar Towers the AI puts up everywhere. I usually stay away from bombing cities and rails as long as I still have the armored power to capture them, just so I don't have to worry about rebuilding all that stuff I break. :p
 
Air Borne also will allow you to interdict enemy troops. Drop them in and by your invasion time to get up to speed. Land them and move them into fortified positions or defendable terrain. It is somewhat like the use of ABN units in D-Day.
 
which was a pretty good strategy.
 
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