modinfo Community Patch reference

twentyapm

Chieftain
Joined
Mar 2, 2016
Messages
36
Not quite sure where to post this, or whether there is a thread for short questions.

In the modinfo file, I'm aware of how references can be used, such as referencing the Community Balance Patch and using SQL code to make Civ Mods that can simply apply stats on top of BNW or CBP stats.

But what does referencing the Community Patch (not balance) specifically do? Do I need to make mods reference the Community Patch in order for them to use the Community Patch improved AI and whatnot or if you load it, it's automatically used?
 
If your mod uses custom modding like unique XML tags that aren't available to the vanilla BNW, then you would absolutely need to make it a dependencies on the Community Patch. Otherwise, if you have optional features that require the Community Patch, you would just create a reference, so that the Community Patch can load first.

However, to use the improved AI, all you need to do is to create a new game with the mod. That's all. There is no need to make it a reference.
 
Thanks for the quick answer.

If I have more inquiries, is it fine to just post them in this forum section?
 
If it's a general modding question ("how do I make a reference/dependency") ask away here.

If it's a more specific CP/CBP question ("why/what does this or other feature do"), you'll probably get a faster/more informed answer by posting in the Community Patch sub-forum

But don't sweat it, you/we can always ask our ultra friendly and helpful mods to move posts if in the wrong place (via the little red triangle under the sub-panel of the post that has your username at the top of it)
 
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