This is from my phone (sorry for format/spelling errors).
Several years ago, I made a request to have combat affect the land more. Currently, continued combat in a tile will cause a plume of smoke and some productivity loss. I'd love to see an expansion on this:
- Battles can destroy improvements. Conflicts in a tile have a 5-35% chance of destroying the improvement; each Era adds a 5% chance as tactics become more destructive.
- destroyed cottage and fortress improvements yield ruins. Mines yield collapsed mine (I swear I saw that as an option) and farms can yield base terrain.
- artillery, naval, and air bombardment yield craters (a la civ 3). Craters need to be cleaned (much like fallout), but do not spread or cause unit damage. Instead, they lower hammers, coins, and food by 1 in that tile. They also carry a higher movement penalty.
Thoughts? I think only the craters will seriously require tlc, since they may need their own model. The other stuff is mostly xml, some python, and uses in game models