Mods don't work...

Darkness

Shadow creature
Joined
Jul 18, 2002
Messages
6,755
Location
Rotterdam, the Netherlands
I've got a problem running mods for colonization: They don't work. :(

The 1.01f patch for Colonization was installed manually, and I've created a mods folder in the C:\program files\....\Firaxis games\Colonization folder in which I've unzipped the most recent version of Age of Discovery 2 (1.12) and when I try to start a game in this mod all I get is the regular Colonization game (I just get the 4 regular playable civs to choose from (no Portugal or Pirates)).

The top of the main screen says AoD2_1.12 in the right corner, but the mod simply doesn't work to start a new game.

Anybody got any ideas on how to get this working?

Thanks! :)
 
If you go into "Mods\AgeOfDiscoveryII" (the folder you put in your newly created Mods folder), what folders and/or files do you find inside?

You should see an Assets folder, a CvGameCoreDLL folder, a PrivateMaps folder, some various changelog text files, and an .ini file.
 
I was missing the DLL folder. Re-installed and now it works. :)

Thanks! :)



But I still can't select the pirates to play as... :(
 
I was missing the DLL folder. Re-installed and now it works. :)

Thanks! :)



But I still can't select the pirates to play as... :(

Dale turned off the Pirates as a playable civilization.

If you want to play as them, you need to go into AgeOfDiscoveryII\Assets\XML\Civilizations\CIV4CivilizationInfos.xml, open the file with a text editor like Notepad, and search for "CIVILIZATION_PIRATES".

You should find an XML entry for that civilization that starts out with the code below:

Code:
		<CivilizationInfo>
			<Type>CIVILIZATION_PIRATES</Type>
			<Description>TXT_KEY_CIV_PIRATES_DESC</Description>
			<ShortDescription>TXT_KEY_CIV_PIRATES_SHORT_DESC</ShortDescription>
			<Adjective>TXT_KEY_CIV_PIRATES_ADJECTIVE</Adjective>
			<Civilopedia>TXT_KEY_CIV_PIRATES_PEDIA</Civilopedia>
			<DefaultPlayerColor>PLAYERCOLOR_BLACK</DefaultPlayerColor>
			<ArtDefineTag>ART_DEF_CIVILIZATION_PIRATES</ArtDefineTag>
			<RevArtDefineTag>ART_DEF_CIVILIZATION_PIRATES</RevArtDefineTag>
			<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
			<bPlayable>0</bPlayable>
			<bAIPlayable>0</bAIPlayable>

The two relevant tags here are <bPlayable> and <bAiPlayable>. bPlayable allows you to play as the civ, bAIPlayable lets the AI play as the civ. You can set both (or just one) tags to "1" instead of "0" to enable them.


However, if you really want to play around with pirates, I would recommend checking out Kailric's Privateers, Pirates, and Buccaneers Mod.
 
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