Brokenbone
Prince
- Joined
- Nov 28, 2007
- Messages
- 405
Playing 7.55, which has Crusade moved to that special civics category... I am having odd behaviour which is either WAD (in which case this "Bannor+" thread may need updating) or a bug.
1. Demagogues do spawn during crusade, with metal weapons. However, they often abandon basically on the same turn, or the second turn, after building. What's with that?
2. Sometimes rather than Demagogues, Crusaders will pop up in towns. Y'know, the guys with the Disciple class, +1 holy damage and all that. Except these ones get metal weapons! Yeah, I have plenty of other normal crusaders who spawn as followers when capturing towns, or built due to the Order religion, but none of them have metal. I sort of suspect that whatever makes Demagogues spawn with metal weapons, is catching these Crusaders too.
3. Those "metal Crusaders" mentioned above stick around after your Crusade is over. I never had any Demagogues survive / not-abandon more than 2 turns, so I do not know whether they would have abandoned me too.
4. Flagbearers. Couldn't build them during a Crusade. I don't think I was missing anything in terms of tech or strategic resources, I wonder if moving around the Crusade civic unhitched these guys from whatever used to permit their being built.
... Again, as you can see, maybe half these items or more are WAD, like maybe Crusaders are supposed to spawn, or maybe Flagbearers have been trimmed without fanfare, can't say. Figured the "Bannor+" thread the best place to give feedback, get clarification, etc.
1. Demagogues do spawn during crusade, with metal weapons. However, they often abandon basically on the same turn, or the second turn, after building. What's with that?
2. Sometimes rather than Demagogues, Crusaders will pop up in towns. Y'know, the guys with the Disciple class, +1 holy damage and all that. Except these ones get metal weapons! Yeah, I have plenty of other normal crusaders who spawn as followers when capturing towns, or built due to the Order religion, but none of them have metal. I sort of suspect that whatever makes Demagogues spawn with metal weapons, is catching these Crusaders too.
3. Those "metal Crusaders" mentioned above stick around after your Crusade is over. I never had any Demagogues survive / not-abandon more than 2 turns, so I do not know whether they would have abandoned me too.
4. Flagbearers. Couldn't build them during a Crusade. I don't think I was missing anything in terms of tech or strategic resources, I wonder if moving around the Crusade civic unhitched these guys from whatever used to permit their being built.
... Again, as you can see, maybe half these items or more are WAD, like maybe Crusaders are supposed to spawn, or maybe Flagbearers have been trimmed without fanfare, can't say. Figured the "Bannor+" thread the best place to give feedback, get clarification, etc.