This module for Rise from Erebus was spawned from a discussion on the #erebus chatroom, combined with my own personal desire to rebalance the unit lines. I will probably post more modules in the future overhauling mounted and naval units, and possibly others. This module improves the Recon line in the following ways: -Increases the bonuses against animals that Scouts, Hunters, Rangers, and Beastmasters get to +100% (up from +50%). Recon units will now always be the best at dealing with animal units. -Grants the Subdue Animals promotion to Rangers for free. -Grants the Subdue Animals and Subdue Beasts promotions to Beastmasters for free. -Grants Scouts, Hunters, Rangers, and Beastmasters a +20% bonus against Savages (barbarians). This should allow these units to explore the world with less fear, but the other unit lines will still generally be better at killing barbarians. EDIT: The previous version of this module was made with RifE v1.12. I have now updated the file for v1.20. If you downloaded the previous version of this module, you may get errors when trying to play RifE v1.20. Also fixed Beastmasters, Jotnar recon units, and added several others that were left out. EDIT2: I decided to make Pillaging Recon a separate module. With this module Scouts, Hunters, Rangers, and Beastmasters will be able to pillage, with the exception of Trackless (Sidar scouts) and D'teshi recon units. I had to make new entries for the D'teshi recon units to prevent them from pillaging. This second module requires the previous Better Recon module, and the new D'teshi recon units have the improved bonuses against animals and barbarians. Also, I was torn on whether or not Divided Souls should be able to pillage, but ultimately I allowed them to. If you disagree, post your opinion in this thread. Art for the D'teshi recon units has been fixed in this next version.