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Modules - Civics

Discussion in 'Civ4 - World of Civilization' started by TAfirehawk, Nov 15, 2007.

  1. rockinroger

    rockinroger WoC Team Member

    Joined:
    Feb 6, 2006
    Messages:
    1,312
    Location:
    Overland Park, Kansas
    Navy Seal, I am almost done converting you Civic Mobilization mod, whats the best way to send you the files, post it here?
     
  2. The Navy Seal

    The Navy Seal Emperor

    Joined:
    Aug 4, 2006
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    1,693
    Gender:
    Male
    Location:
    North Carolina
    Just a PM will be fine!
     
  3. Cybah

    Cybah Emperor

    Joined:
    Jun 22, 2007
    Messages:
    1,480
  4. rockinroger

    rockinroger WoC Team Member

    Joined:
    Feb 6, 2006
    Messages:
    1,312
    Location:
    Overland Park, Kansas
    Thanks for the bug catch, im not sure why taoist temple had plus 2 happy faces. I straight imported it from ViSa and that was there b4 i became a ViSa member. Let me check it out some more and release a fix for it.
     
  5. Cybah

    Cybah Emperor

    Joined:
    Jun 22, 2007
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    1,480
    taoist temple had plus 2 cause of a weird civ4 bug. using building instead of buildingclass in xml files is producing wrong building "links".
     
  6. HoMM3 fanatic

    HoMM3 fanatic Chieftain

    Joined:
    May 16, 2006
    Messages:
    37
    Location:
    Finland
    How about scholasticism/monasticism to religion civics?
    Should become available during middle ages and effects could be something like +1 free scientist per state religion monastery.
     
  7. VeteranLurker

    VeteranLurker Warlord

    Joined:
    Nov 8, 2006
    Messages:
    259
    Location:
    Ann Arbor, MI
    Great stuff! General newbie-modding question here: how do I get -1 happy in all cities based on a specific civic? I can adjust it for state/non-state religion. I can adjust it based on bldgs in the city. But how do I get this global negative-happiness? What I want to do is have a general negative situation which can be offset by bldgs.
     

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