Rod
King
There is something that is bothering me not from a gameplay perspective, but from a historical perspective.
The first Caliphate of Arabia was not starting when somebody founded Makkah, but when Muhammed conquered Makkah.
So I suggest following. Make Makkah an independent city in 600 AD start.
Make it islamic holy city.
Start the Arabs in 620. Give them the same starting units , but one settler less and one Great Prophet.
Start them 1 tile ahead of makkah, so that they can NOT found a city instantly (only one tile next to a city and thanks to the desert the settler should not be able to move and found as well.)
Make a test run to see whether the AI understands that they should conquer Makkah (replay the hrija) turn the pagan cult site into a temple to honor Allah (found the shrine) and not found their capital elsewhere.
The first Caliphate of Arabia was not starting when somebody founded Makkah, but when Muhammed conquered Makkah.
So I suggest following. Make Makkah an independent city in 600 AD start.
Make it islamic holy city.
Start the Arabs in 620. Give them the same starting units , but one settler less and one Great Prophet.
Start them 1 tile ahead of makkah, so that they can NOT found a city instantly (only one tile next to a city and thanks to the desert the settler should not be able to move and found as well.)
Make a test run to see whether the AI understands that they should conquer Makkah (replay the hrija) turn the pagan cult site into a temple to honor Allah (found the shrine) and not found their capital elsewhere.