Oh Cathy, what fond memories I have of our days in vanilla – I haven’t played you since vanilla (only by chance), but oh those 18 strength Cossacks with the financial trait made you as overpowered as Rome in my opinion in vanilla. So now my first game with you in BTS, and the Cossacks are down to 15 strength, and we’ve swapped out FIN for IMP, which is a trait I never seem to leverage well. Nonetheless, creative will save me hammers, on libraries and theaters, which I build in the majority of cities, and on monuments in the early game, and I figure that whoever our neighbors are, we need to settle aggressively toward them, because as long as our military is strong, we’ll constantly beat back borders with CRE.
The only risk I see is making sure the economy gets going early, because as long as Cathy’s economy is ok, she’s tough to beat. In terms of the start, I couldn’t find out much more with the scout, but I decided to take a chance that by moving the settler 1 NW, my start would be loaded with flood plains and would be a cottage heaven. That backfired a bit, as I added a bunch of plains, and gave up the rice. But the rice will be left with a great site to share with the cows later, so not that big a deal once I get a settler out. Moscow will still have some pretty solid cottage potential. Start teching AH so my worker will have something to do. First meeting is a fellow creative civ, Sury. Huts give me maps and gold. Finish AH, and horse is in my BFC – barb defense shouldn’t be an issue. Not too upset about moving the capital now because I’ll be able to make two strong cities here instead of one super strong city and one decent city.
Buddhism doesn’t go until turn 25, so no zealots, apparently. My scout is eaten by lions, so my exploring suffers pretty badly. Get this quest.
May be worthwhile later on – we’ll see how the game progresses. And the second scout I build loses its first battle, so barb animals are really stunting my exploration. Finally meet Augustus who appears to be coming from the south. City 2 goes here – 3 food sources and 5 hills – fantastic site for production it seems.
City 3 quickly after that for copper.
Now time to get workers built to start improving. Nothing notable really to report for a long stretch. We all become hindu buddies, and I pop out a couple more cities. City 4 goes here for the gold and some much needed happiness:
Barbs aren’t a problem, because I’ve easily hooked up copper and horses. I need to scout out where everyone is to see if I can take Sury – I think he has two holy cities. I do find it amazing though, how barb spears come swarming toward me the minute I hook up horses – like they know it’s the perfect counter. I’ve seen no barbs other than spears. I got my axes hooked up as well, so it doesn’t really matter, but annoying nonetheless. The next city I aggressively settle toward Sury. Our creative traits will cancel one another out, but that’s ok. Now I need to find out what resources he has.
I start immediately building a library to put some extra creative pressure on him. I also find out there’s a barb city between us, so need to figure out what to do with that city. Time to also start building up the military, as I’ve been focusing a bit more on workers and settlers in the early game. I teched currency earlier than usual to make sure my economy will be on track with Cathy. Also realizing I probably should have looked at monarchy earlier with the wine resources, but oh well. In 600 BC, I meet Zara, another creative civ. He must be a bit further away though. Sury just settled a city right on copper, so he’s sure to soon hook up metals. I’ll have to wait until construction to do anything, which is ok as I focused on the cheap early settlers to claim a good chunk of land. I also have two good backfill spots, and am mounting a force to take the barb city. Barb city taken:
Again, a library is needed to combat Sury’s creative trait. Then, the stupid barb galleys. The worst thing about BTS is barb galleys. I hate them more than anything. Seafood eaten, my galleys destroyed. Seriously sets me back, and it sucks because there’s no counter until metal casting, which hasn’t yet been a priority. I lose 1 seafood and THREE galleys to the first barb galley that shows up, so now one of my coastal sites has to build nothing but galleys to counter the force while I start teching metal casting. How does a barb galley with strength 1.1 attack and beat my galley with strength 2. Really hate this aspect of BTS.
Anyway, I played pretty lazily the last 50 or so turns, as I was rushing to get to 1 AD before I had to go run errands, so I didn’t get to the second barb city I want to take. Need to do that next and get a couple more cities out, as well as start cottaging up. State of the world at 55 AD – just teched construction and starting to build my force for Sury and the barb city Anasazi to the west. I take that city and I’ve blocked a few more decent spots.
An ok start, but I really got hurt badly by the barb animals eating all my scouts, and the barb galleys shredding my seafood and galleys. Absent those two items, I probably would have been able to hit Sury with an early rush or do a better job of blocking early on. I also didn’t leverage imperialistic all that well, as I only got 6 cities (one by capture by 1 AD. Should have been trying to more aggressively crash economy and get to 8-9 cities by 1 AD.