Yeah, really. Who needs factories, anyway. They cost shields to build, gold to maintain, and what do they give you back? Higher production and pollution. Those nasty little triangles that put those orange blotches on the map that even ones hairdresser cant put a decent curl on.

Yuck! And those metros? They're the worst of all, demanding all that space when one could put another city down or better yet, 2-4 science farms.

The nerve of those greedy pigs.
Although, I suppose, you are being sarcastic here ... That is pretty much correct.
Just the other day I was playing a game and look at what those show-offs in Damascus did after they got their very own factory and coal plant:
Oops, that's the wrong shot. Those hams were not aware that anyone was looking and were not ready. That was them slacking off at one of their all too frequent feasts. This is how they look when they are not pigging out on food and actually doing some work, for a change:
Gorsch! What a doof I am

(I hope I can call myself a doof without getting warned here, I've already got a warning for calling a bigot a doof here). I plum forgot Damascus has the Iron Works. No wonder they are such show-offs.
And what exactly am I supposed to be impressed about?
You have a metro with a production capacity of over 100. Super. What do you need that production for? Troops? LOL
You have
- a temple (60 shields)
- a cathedral (160 shields)
- a bank (160 shields)
- a hospital (160 shields)
- a factory (240 shields)
-------------------------------
total: 780 shields
780 shields equal approx. - handbuilt - 10 Cavs.
I can even get 26 cavs for 780 shields if I build Horsemen, and then upgrade.
Or am I supposed to be impressed about the game date. 1974 AD is exorbitantly late. What the heck have you been doing all this time anyway? The numbers for troops that I conjured up above (10 handbuilt, or 26 upgraded) certainly were not even meant for a date 76 turn before the end. I had something like the 1000 ADs in mind. But you were probably in the deepest middle ages then still.
And more. 1974 is the date, and somehow you have managed to still get not every tile worked. In the second shot there are 4 coastal tiles, and even a coastal fish left unworked. That is a crime, in a city with such a low corruption.
Here, there is no Iron Works in Memphis:
Golly, gee whiz. Those people at Memphis tricked me. These shots are all from a mod where mountains provide an extra shield when mined so shield production of the mountains in that shot is about 25% more than in a stock epic game.
Same as above. Pretty much. What exactly do you need those capacities for?? Troops?
I think you have the same nigh useless improvements here too, so the same numbers apply here too. Only that now the tally stands at 1560 shields burned for nothing, when you could have had - almost - 20 handbuilt Cavs, or 52 Horses for upgrade.
Yaawwnn
I'll skip the next two cities, it is too depressing.
Whew! I sure wish I could go back to the old days of teensy-weensy 12 pop core cities without all those pollution producing factories and things. I could pack them in tight and never have to worry again about moving citizens to different squares when I wanted to change from shield to food or to commerce production.
Why not worry about moving tiles with size 12 cities? Does tiles swapping, and magic production numbers mean anything to you? I - at least - swap tiles a lot between my overlapping cities.
And since I never produce enough shields to wake the Pollution Gods, I need never worry that my cities starve when pollution deprives their 12 citizens of one of their cant do without food tiles. Or worse, cuts production in half by polluting one of their only two good shield producing tiles. I really hate having the freedom to move citizens about within cities, like I did above with Damascus, it's too easy.
You are just being wasteful as your supposed freedom to move laborers around comes at the expense of not raking in - if I am not misunderstood (it is always a bit hard to tell with your mods) - 11 commerce (4 x 2 from the coast + 3 from the fish).
Hey, but you have a factory. You have a cathedral. Brilliant.
And another thing, paying all those docs at those hospitals really twists my knickers, you know (are we allowed to write knickers here?). What do they give in return, but more people producing shields, beakers and food.
You don't get more people producing shields beakers and food.
Who needs that. And all those other improvements, they cost shields to build and gold to upkeep. Who needs them. Instead of a hospital, I could have had a...cavalry unit.
Wrong. You could have two. Handbuilt. Five+ if you upgrade.
I mean think about it, what's the point of planning for the future when you can have your cavalry unit right now? Without all those improvement bloated metros, I could have 200 science farms instead. And I could still build that one extra cavalry unit for each one of my 6-8 core cities! That's 8 cavalry units those hospitals take away.
No, that is 16 handbuilt Cavs. 42+ if you upgrade.
Wait a minute ... Do you not have about 3/2 more places to produce troops from when you place your cities closer. Certainly you do. Soo, strike those numbers above. Here are the correct ones:
That is 24 handbuilt cavs. 63+ if you upgrade.
And 8 more the factories take away. And 8 more the power plants take away. That's a whopping 24 cavalry I could have had!
And again your numbers are not correct.
That is your number for handbuilt cavs:
(3/2 x 8 x (160 + 240)) / 80 = 60
That is your number for horses (for upgrades):
(3/2 x 8 x (160 + 240)) / 30 = 160
And those two numbers are
still not the whole story. Other factors that need to be considered are that there are more strings attached to metroes and factories. Increased happyness problems that might need to be solved come to mind. Pollution problems of course, that might need fixes. The numbers will skyrocket accordingly.
And what is most important, those numbers factor only in the acquisition cost of the hopital and the factory. They still haven't amortized yet.
And instead, what I got is 8 50-100spt metros in their place. Patooie! Life was so much easier before all those improvements ruined it all. I would just have my nonfactoried 30spt core cities start working on something and 10-20 turns later, they would tell me they were done.
What something are you working on that cost between 300 and 600 shields? Cavalries? No. Horsemen? No. Artilleries? No. Catapults/Trebs? No. Factories? Close.
Have you said anything else?