Ploeperpengel
academic precarity
Let's discuss the moneyproblems in this thread.
Solutions could be early buildings and civics already discussed. Could someone collect those ideas here?
Other quick soltuions can be changing maintanance costs in handycapinfos as well. I'm currently working on "noble" and changed unitmaintanance to 30 % from 50% but that won't do alone. We can also give free units in handycapinfos but I don't know if that also applies to AI civs. Does somebody know? My guess is no.
Solutions could be early buildings and civics already discussed. Could someone collect those ideas here?
Other quick soltuions can be changing maintanance costs in handycapinfos as well. I'm currently working on "noble" and changed unitmaintanance to 30 % from 50% but that won't do alone. We can also give free units in handycapinfos but I don't know if that also applies to AI civs. Does somebody know? My guess is no.