ExpiredReign
Deity
I usually(always) use Communitas as my map because of the way resources are distributed, I feel it makes a more realistic placement of both strategic and luxury resources.
In doing so though I have begun to notice that monopolies for certain resources are pretty easy to get and that the percentages of them are somewhat skewed in favour of some types of resources.
e.g. in my last game, my empire encompassed 7 tiles of Copper yet I only achieved 66% of the global market whereas my neighbour had only 4 tiles of Salt yet had 116% of that market.
Clearly 116% (not even sure how that is possible) is ALL the Salt in the game, which in this case is only 4 tiles, yet I'd need to find another 3 or 4 tiles to get 100% of the market for Copper.
So my questions are:
In doing so though I have begun to notice that monopolies for certain resources are pretty easy to get and that the percentages of them are somewhat skewed in favour of some types of resources.
e.g. in my last game, my empire encompassed 7 tiles of Copper yet I only achieved 66% of the global market whereas my neighbour had only 4 tiles of Salt yet had 116% of that market.
Clearly 116% (not even sure how that is possible) is ALL the Salt in the game, which in this case is only 4 tiles, yet I'd need to find another 3 or 4 tiles to get 100% of the market for Copper.
So my questions are:
- How was the makeup of the monopolies formulated when it was designed?
- Was it based on one of the standard vanilla maps and therefore it is unfairly skewed in other maps?
- How can you have 116% of a market?
- Will Indonesia always have an advantage in getting 'Trader Sid's'?