Harv
Emperor
- Joined
- Dec 16, 2008
- Messages
- 1,987
Now I can post a start and find out from the Forum how to play the Meklar.
The settings are the same: Large Galaxy, Average Age, 7 Impossible Opponents for a total of 8 Players.
Our fearless leader is B33R of the Meklar.
We are Cybernetic, for what that is worth. It is 4 points and instead of one food per Colonist, it is half food plus half production. Production occurs on every planet so basically we need only half the Freighters to supply our Colonies.
From the in-game description, we also get a natural bonus to ship repair that does not seem to be mentioned in the original strategy guide. This bonus is 10% to Ships Armor and 5% to Intenal Systems. That being the case we would eventually do well to produce large indestructable ships.
Since we have such a need for large industrial production base, we have a +2 bonus to Production. It is not as big a production bonus as being Unified but it will do. It does mean that Poor and Ultra Poor planets are fair game.
Here is a look at our Home System:
We have:
1. Asteroid Belt
2. Medium Toxic Abundant
3. Medium Tundra Poor
4. Meklon our home world
Here our map of the Galaxy:
We are orbiting K-Class star in the upper left corner. We look reasonably sheltered with some expansion room before we meet anybody.
Also we have 3 systems in range - one Orange, one Yellow, and one White. So we should have good odds of finding another colonizable planet nearby.
Here is what I am thinking:
1. Build a Colony Base on Meklon 2 and set it to Housing.
2. Develop Nuclear Fission Technology and build a Freighter Fleet. Try to time this close to 1 above.
3. Build a Colony Base on Meklon 3 and set it to Housing.
4. Build Meklon 4 to 11/12 Population and Meklon 3 to 3/4 Population.
5. Research Hydroponic Farm and build on Meklon 3 and 4.
6. Research Electronic Computer - Research Labs. Build Research Labs everywhere.
7. Research Reinforced Hull - Automated Factories. Build Automated Factories everywhere.
8. Research Chemistry. Build a Scout Ship. Store production in a Battleship if necessary.
9. Research Cold Fusion. Build a Colony Ship on Meklon 4.
Is this order correct or should we develop Automated Factories and Research Labs before developing the rest of the system?
Given that the Meklar are Cybernetic, is Soil Enrichment skippable? With Hydroponic Farms, the home system described above needs 10
and 10
to support and we can do that with 3 Hydroponic Farms and 2 Farmers on Meklon. We can at least delay Soil Enrichment or Cloning Centers in favor of getting Robo Miner Plants earlier.
The settings are the same: Large Galaxy, Average Age, 7 Impossible Opponents for a total of 8 Players.
Our fearless leader is B33R of the Meklar.

We are Cybernetic, for what that is worth. It is 4 points and instead of one food per Colonist, it is half food plus half production. Production occurs on every planet so basically we need only half the Freighters to supply our Colonies.
From the in-game description, we also get a natural bonus to ship repair that does not seem to be mentioned in the original strategy guide. This bonus is 10% to Ships Armor and 5% to Intenal Systems. That being the case we would eventually do well to produce large indestructable ships.
Since we have such a need for large industrial production base, we have a +2 bonus to Production. It is not as big a production bonus as being Unified but it will do. It does mean that Poor and Ultra Poor planets are fair game.
Here is a look at our Home System:

We have:
1. Asteroid Belt
2. Medium Toxic Abundant
3. Medium Tundra Poor
4. Meklon our home world
Here our map of the Galaxy:

We are orbiting K-Class star in the upper left corner. We look reasonably sheltered with some expansion room before we meet anybody.
Also we have 3 systems in range - one Orange, one Yellow, and one White. So we should have good odds of finding another colonizable planet nearby.
Here is what I am thinking:
1. Build a Colony Base on Meklon 2 and set it to Housing.
2. Develop Nuclear Fission Technology and build a Freighter Fleet. Try to time this close to 1 above.
3. Build a Colony Base on Meklon 3 and set it to Housing.
4. Build Meklon 4 to 11/12 Population and Meklon 3 to 3/4 Population.
5. Research Hydroponic Farm and build on Meklon 3 and 4.
6. Research Electronic Computer - Research Labs. Build Research Labs everywhere.
7. Research Reinforced Hull - Automated Factories. Build Automated Factories everywhere.
8. Research Chemistry. Build a Scout Ship. Store production in a Battleship if necessary.
9. Research Cold Fusion. Build a Colony Ship on Meklon 4.
Is this order correct or should we develop Automated Factories and Research Labs before developing the rest of the system?
Given that the Meklar are Cybernetic, is Soil Enrichment skippable? With Hydroponic Farms, the home system described above needs 10

