JohnSearle
Chieftain
- Joined
- Nov 21, 2005
- Messages
- 88
For those who've played Masters of Orion (MOO), or any other kind of similar TBS game, you probably remember the species character creation screen...
I brought up in an earlier post that it would be nice to see this implemented in Civilization IV, but a poster reminded me of the difficulty of changing the whole interface to suit this new system. But now I have another suggestion to work around this difficulty whilst allowing for this level of customization.
If you created an external prog that adopts the MOO style civ customization which inserts the new civ into CivIV's assets you SHOULD be able to have a whole new character creation system. Any thoughts?
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For those who are unfamiliar with the MOO style system - read on:
MOO used a point based race creation. You begin with 20 points to play with and from that you choose your advantages and disadvantages which add or subtract points. For example, if you chose enhanced mining trait it would subtract 4 points from your total... if you chose a poor mining trait it would add points to your total. Thus the liberty afforded gives a higher level of strategy through customization and specialization while maintaining a fairness.
--
- John Searle
I brought up in an earlier post that it would be nice to see this implemented in Civilization IV, but a poster reminded me of the difficulty of changing the whole interface to suit this new system. But now I have another suggestion to work around this difficulty whilst allowing for this level of customization.
If you created an external prog that adopts the MOO style civ customization which inserts the new civ into CivIV's assets you SHOULD be able to have a whole new character creation system. Any thoughts?
---
For those who are unfamiliar with the MOO style system - read on:
MOO used a point based race creation. You begin with 20 points to play with and from that you choose your advantages and disadvantages which add or subtract points. For example, if you chose enhanced mining trait it would subtract 4 points from your total... if you chose a poor mining trait it would add points to your total. Thus the liberty afforded gives a higher level of strategy through customization and specialization while maintaining a fairness.
--
- John Searle