vesuvius_prime
Chieftain
- Joined
- Feb 27, 2004
- Messages
- 38
Hi guys,
I have always thought that one of the most interesting aspects of MOO2 was the unit design, fleet formation, and the tactical combat.
How do you feel about having these in Civ3? I know that in the early ages unit design will be really very limited (only things like stone/bronze/iron weapons, weapon crafts, small improvements in siege machines, etc.). The various civlilizations could retain their special abilities in some particular weapon or armor.
But I think that the combat system can gain a lot from "zooming in" the battles. We could group units together that could complement/balance themselves and we could avoid much of the frustration caused by the random-number-based outcome of the current battles.
For example, I have always resented the fact that armies (or at least the first army) can be created only by a Military Great Leader. I would much prefer to be able to create armies at my will, while the Great Leaders could simply bring benefits to the armies (just like the leaders in MOO2) -- increased attack/defense/initiative/whatever.
What do you think? Should there be tactical combat, unit design and the ability to create arbitrary armies (and upgrade them)?
I have always thought that one of the most interesting aspects of MOO2 was the unit design, fleet formation, and the tactical combat.
How do you feel about having these in Civ3? I know that in the early ages unit design will be really very limited (only things like stone/bronze/iron weapons, weapon crafts, small improvements in siege machines, etc.). The various civlilizations could retain their special abilities in some particular weapon or armor.
But I think that the combat system can gain a lot from "zooming in" the battles. We could group units together that could complement/balance themselves and we could avoid much of the frustration caused by the random-number-based outcome of the current battles.
For example, I have always resented the fact that armies (or at least the first army) can be created only by a Military Great Leader. I would much prefer to be able to create armies at my will, while the Great Leaders could simply bring benefits to the armies (just like the leaders in MOO2) -- increased attack/defense/initiative/whatever.
What do you think? Should there be tactical combat, unit design and the ability to create arbitrary armies (and upgrade them)?