Moonraker

Thanks for the good advise! I like the fail-gold idea - I was somewhat focused on getting those wonders for real, but after I got disappointed by the UofSank - it was almost not worth finishing it! - and facing a long and bloody war, V's idea seems better, indeed. BTW, I seem to have put some workers to get MC wetted - they need to bring the water from a long distance, though, IIRC.

OK, I'll play this evening, so if W, or you, guys, have something to add, you are most welcome!

as I saw it you had there only 2. If you make group of 5 (is it 5 or 4? hmmm) then you have farm each turn. It's the quickiest you can do.

That was I had on mind. If you have some long distance to some critical city don't waste much time with only 2 workers, overwhelm the land with the amount of workers.

Btw that is why I felt in the TS I played before you we have not enough workers :-D you can quickly see that 18 just doesn't cut it for such big empire ;-).

There are some points in game where you need "burst worker turns" and they can be identified in advance. It's basically acquiring Calendar, CS, RP (for windmills), SP (workshops, watermills if you aim that way).
Some things can be preimproved (workshops in expectance of SP, watermills, windmills, but you hurt your land a bit), some can't (calendar, CS).
Oh last one is "railroad" burst.

So as you can see having a lot of workers is mandatory to short cut burst needs.
 
Good points, V, I mean, the ones about the workers. So, why did we build two settlers instead of two workers?
 
TS finished.

1030 (t8) : MM actually
York switches to barracks

1040 (t9)
Prague: Mon>temnple
MC: WE>cat
Amst: Missionary>Monastery
Beijing: market>monastery
Changdu: barracks>cat
Bibracte: barracks>cat
Geneva whips forge
Zurich whips CH
Frankfurt whips CH
Vienna whips CH

WE kills the UK archer, mistakenly taken for a LB (the eyes of fear...)

1150 (t10)
UK HA steals a worker

MC: cat>cat
Geneva: forge>lib
Zurich: CH>forge
Frankfurt: CH>gran
Amst whips Monastery
Guang whips market
Chengdu whips cat
Vienne: CH>gran

We see London at the NE coast: 5LBs, but on the plains

1160 (t11)
Prague: temple>ND
Amst: Monastery>lib
Guang: monastery
Chengdu: cat>lib
Hamburg: cat>cat

WE kills UK HA
Barb galley sunk
We see Hastings to the immediate NW: 2LBs, 1Pike

1170 (t13)

UK HA kills our cat, UK LB kills our HA

EDU>PHILO

MC:cat>HA
Bibracte: cat>cat


Spear kills UK HA
WE kills UK LB
Trireme sinks Barb galley
GrGen builds Military Academy in MC
We start bombarding London

Prague: switch to Uni
Killer whips CH
Berlin whips NE

1180 (t14) - wrongly counted as t13)
UK pike kills WE
Another pike kills Charriot

Beijing: monastery>Uni
Guang: Uni
Nanjing: LH>forge
Killer: CH>LH
Bibracte: cat>axe
Berlin: NE>Uni
Shanghai whips forge

Battle for London:
We kill 5LBs and 1 HA
We lose 2 cats and 3WEs
London taken: $262

Researcrch rate lowered to 0% (giving Bis a chance to found a 2nd city on the ice + we can use a binary approach + we can pile up $ for the time Universities start functioning)

1190 AD (t15)
Vienna: forge>uni
MC: HA>axe
Shaghai: forge> Uni
Bibracte: axe>cat
Nanjing whips forge
Municgh whips CH
York whips barracks

1200 AD (t16) : sorry, miscalc, as said

UK pike kills spear
Guess who's coming to dinner: FDR shows up. way below our score, half a dozen cities only

10 Mio

Steel Jaw: cat>axe
MC: axe>cat
Nanjing: forge>lib
Hamburg: cat>Univ
York: barracks>axe

WE kills UK pike
WEs placed on closest accessible tiles around London: UK galley nears itand there's only one phant in town.

Items left for finishing before pressing enter: OB with FDR?! Change newly inserted axes to WE?! Move We (next turn) to join the stack?! Research PKILO in 2 turns?!
 

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gave the save a look.

The war front looks reasonable. I would go for the Hastings though and recheck what Church offers... we have not much war success thanks to the attrition thus getting techs will be difficult, he offers Compass and some gold... aka ~700 beakers... i would like to get from him at least machinery

The new built units on the way to north should probably merge and wipe Bismarck.

As for workers I like wetting our HE, I guess you haven't enough workers to draw towards that rice near guanghzhou as I mentioned.

I think we should whip the Unis asap and OU in capital. Kossin somewhere long before made some calculations on this and if we go for OU we should whip it even for 6-7 pop.

To be honest i will have to critique a bit the citizens in cities. There is a lot of employed engineers everywhere.
Our HE city almost doesn't grow even if it has so many farms.
I don't like this, we have first to grow into our happy cap even on coast and whip good infra with the grown cities.

Maybe one small exception with that "all plains" city burried south of city 2 which could stagnate right now with eng+2x scientist

Working Eng in Shanghai over cottages is bad thing, we need those things to grow

And there is couple of places where i changed worked tiles. btw capital should work the ungrown cottage and GH instead of 2x PH.
If we invest into cottages we should do this full, that's the way it goes. They have to pay back the investment and the sooner they start pay back the better (that's one of the reasons i don't like cottages... you basically have to work them fully all the time)

Nice we met finally someone. It indicates that the lib race could be still up, but there will be competition. We have advantage with Edu, AI's with Philo. but we should get Philo quickly.
I think we would have to take some "marginal" tech instead of some big one though. Almost feels like going with Nat or PP if we get Machinery from Church.

One special remark about Beijing... i feel we have somehow to finish the improvements there, but still can't decide how. I was thinking about replacing that flood plains farm with cottage, on that plains riverside 2W with watermill (with machinery ;-)) and the forest under replace with workshop. Both riverside PH's should imo get windmills.

Since we have that hindu shrine, we could maaaybeee think about spreading hindu in cities which lack the city (it gives only 11 gold, so it should be plenty)

Imo it's clear finish the wars and let's kick some ass with brutal economy.

edit:

there is still some food resources around map (fish in south, plains cow in south west) would be good to look into this and claim this land. With cs every city is productive.
 
there is one another thing...

I see we're still heavy into infra, I would cut on this.

We will need granary, forge, factory, CP, LH, levees (were applicable) in every city. 6x Uni + 1x OU.
We could think about building jew buildings, but since they are not AP I almost think we should skip this and go straight with building wealth/research in cities which will have basic infra.

We obviously will look for some IW spot.
We should have in mind the switch into US, I counted 5 towns --> not enough.

Not sure about laboratories and observatories, I tend to build them everywhere, but don't consider this optimal, it's good to have ~10 cities with labs though since that way you can build multiple parts at once... engines, casings, life support etc.

I rechecked the variant to get into picture ;-) we will have at least 1 more war probably, since i don't believe on pacts with overseas AI.

What is everyone opinion on late game economy civic? I tend to use SP a lot and don't see here reason for FM with this empire and probably improvements.

We could buy world map from Roosevelt for 300g... it's a bit expensive, maybe exchange of maps + some gold should do the trick and I would do it (even if it risks getting -4 worst enemy trade)
 
Thanks for seeing out that turnset FiveRings, and some good analytical points vranasm! :goodjob:

OK - great to see another foreign capital in our hands! :)

Our SoD is getting pretty worn down now. I think that Hastings should be 'gettable' assuming it has a mix of Pikes and Longbows totalling 4-5 units, and if we take that city, then hopefully that'll be Churchill's only Iron taken too. If we take it comfortably, then we can roll on, however if we get beaten up a bit and lose three or four more units then I'd say we seriously consider 'calling it a day' and re-visit the war later on.

I am not sure why everyone's so keen on getting rid of Bismark, as he's a bit of a non-issue now, but I'm happy enough to take a final shot at him if we give up on war with England for a bit.

With 23 cities, I'd really like to see us get that tech' rate back to where it should be. We're lucky Liberalism hasn't gone, and we're still quite some distance from Astronomy. I'm more than happy to go along with whipping out those six Universities and Oxford as proposed. I also acknowledge that some more Workers would be handy (currently 18 for 23 cities).

I'd like to hear woopdeedoo's views too, but I should be good to do a PPP after her input and play during the weekend.
 
I realize I maybe should explain a bit my rumble on the "food issue" in cities.

Unless you build worker/settler there is Food overflow too (works similar way as production OF, research OF etc). I will take Berlin as example (the numbers are from my head now since I am not sitting at the game, but I feel I remember them right)

Berlin sits at 24/32 food bar, I think in the previous configuration runs something like +8F. We can maximize there food surplus to +14F (switching 3 tiles to lake, farm, farm from what I remember).
Thus we should net next turn 16+6/34 food bar meaning we need +12F surplus for another growth which should be easily achievable.
All of this meaning that at T3 we can do 4 pop whip of some building (University it is I think).
No way we could beat this time with another worked tiles.

Thus if I am in doubts and too lazy (which I usually am) to calculate for each city food bin and growth times I just emphasize food, especially in the era of Unis, since they are pretty expensive and usually are done with 4 or 5 pop whips, meaning we need 10+ size cities.
___

@Cam
generally agree with you (especially thinning of military forces, but I see it as good thing, we buy good cities with outdated units which we don't have to delete, the only problem being we don't generate enough war success to really milk the war).

I tried the slider and if you move it to 50% we will have Philo in 2 on -94 gpt with 500g banked. Next turn you will switch couple of cities into building wealth I suppose (there will be finished libraries and not sure if there are buildings worthwhile).

As for Bismarck - his only 1 city generates "we yearn to join blahblah" in our cities, not sure why you don't want to get rid of it?

We are number 1 in land, food and prod, the GNP will come, I don't have any worries about this. Just watch what will the OU do with this ;-).

Reconsidered yesterday Lib tech, I like both Nat or PP. We have Marble so we could gun for TM, getting PP with the way our land shapes would be stellar too, we could then tech RP which should be pretty good for us, since I expects us to windmill and watermill a bit.

What you think about late game civics? It seems like we gun for some weird combination of cottages and hammer economy ;-). Thus US+FS+caste/eman+SP+?

Don't forget about the hindu mishes... we should milk the built shrine.

Last thing you get next turn in Beijing GP, it has 40% odds on GP, 43 on GS and some minor on Eng or Merchant.
GP is evident (juda shrine), GS, GE, GM not sure. if GS bulbs Lib we could probably use him.
We really need the machinery from Church...to open PP bulb, it would be great tech for us now.
 
Had a *very* quick look at the save. At 50% tech, we can get Philo in 2 turns (-81:gold: ). We should do that. I would propose getting what's left of our stack together, take Hastings, sue for peace. DoW Bismark and take his final city. Our army is ok but seriously outdated. Both Bismarck and Churchill have strong military tech with advanced units. Let's burn what's left of our SoD on Bismarck and Hastings and then see what we can do to get our economy off the ground.

I also agree with Vran about the Hindu Mishes. The more, the better, esp if we want to go FR towards the end of the game.
 
I disagree with V on the city management. Whipping Universities almost everywhere means giving up cottage-worked tiles, and with a low research rate this means getting less in than throwing away. We need 8 universities to get the OU, not six, so rushing a couple and then getting the 8th after a dozen turns doesn't seem a very good idea.

Also, every engineer provides additionally 3 bulbs, if you compare with which tiles might be worked instead, you get an acceleration of the growth by something like less than 10%, maybe less than 5%, while giving up 5 gpte (gpt equivalent at the conservative side where 1 hammer ~ 1 gpt) and some GPPs. Most of those tiles are low income. Some of the engineers' PPP are also important to speed up GPs.

I have checked the WM cost, it doesn't pay. We might do it after getting Lib, or giving up on it, but not before that. We don't plan on decalring on FDR within the next 50 turns, or do we?!

I also don't consider it necessary to finish Bis at this point. HapCap might induce some worker building which is to be done anyway. Bis city will only expand the front line providing no better shield. And he might settle a second city, although my question mark about finishing PHILO in 2 turns evidently shows I am already giving up hope on this. Anyway, losing a few of our units for a third-tier city while warring with Church seems suboptimal. I am also for taking Hastings, as you might see from the positioning of our forces. The chariots and HAs coming to the front should allow for a recap on what to do when we know some more about Churchill's territory.

I still think that Astro is priority - with or without Liberalism. We need to get to the other continents and get some more bulbs coming in. Econ or Mil techs: this will depend on whether we get peace from Church or not. With 4 more cities - even after we take Hastings, and a substantial lead in miltechs, probably getting knights soon, I doubt it that Church will agree on peace, and I don't even speak about getting something. Let's see what will get off the galley to the NE first.

I am a bit purplexed about V's stance towards missionaries, as it seems to change from post to post. I'd consider getting libs and markets in all gold-abundant cities and units / barracks / workers / useful infrastructure in the rest as the priority.

I am not sure we have levees in WL, but I agree in general about mills.
 
Errr ... according to my game we only need six Universities to get going on Oxford.

I have checked the WM cost, it doesn't pay. We might do it after getting Lib, or giving up on it, but not before that.

It'll be obvious when you tell me, but "WM cost"?

I'm still 'somewhat' optimistic on getting the Liberalism freebie, and Nationalism might be 'the ticket' in light of our lack of Compass, Machinery, and Optics. Knocking out the Taj shouldn't be a problem with Marble. I'm not sure where yet, but this is still a way off.

Correct - No levees in Warlords.
 
Errr ... according to my game we only need six Universities to get going on Oxford.

That's weird, but I might have forgotten the exact number, I admit. Last time I was checking this was a week ago in a different game.

It'll be obvious when you tell me, but "WM cost"?
I don't know whether you refer to "cost" or "WM", and I don't know what will be obvious. WM is for world map. Using "cost" instead of "price" is technically incorrect, but when you are asking about the price you sometimes formulate a question which sounds like: "How much does it cost?". Or I hope so: I haven't witnessed the response to such a question for quite some time, as I haven't had the opportunity to ask it in English for years, so might be wrong again.
 
we can get Roos's world map for our own and 20 gold. This is very good trade imo since we don't race for circular bonus and we will get a picture of the other island, the distribution of cities etc.

straight buying of WM doesn't pay back, but that I stated.

I kind of don't see where I am changing my stance as of mishes. I think I mentioned only not building religious buildings and still would spread juda and hindu religion (I expect to land the juda shrine with the GP next turn).

Other points I won't address since to me is totally opposed to everything I learned at S&T and not going to repeat those lessons. I will trust Cam to do the best he thinks is to do.

One point about the OU... it is completely possible it's 8, since I remember seeing that FP is 8. But that would mean we are playing large map? This is easily to check.

If it indeed is 8, I wonder why we didn't have started 8 unis though, since it's critical to get OU asap if we decide to stick with OU game (maybe there wasn't enough libraries? we should have checked before and prioritize libs over some other builds in correct number of cities, that is mine mistake as everyone else).
 
I I still don't see any good in paying for FDR's map, esp when we don't know whom he'll sell it to, but I seem to have misread - ot nor read - the latter part of your sentence, V, I' am really sorry, if this is the case!

I seem to remember your pointing out that it's no good building missionaries, as only 50% speread the religion - the rest failing, - and with a cost of 80 hammers (which is 40*2, I guess) it's a questionable investment. I don't want to lose my time in going back through all the posts, if you say you have meant religious buildings, then the issue is settled, I need insights, no petty fightings about concepts. In the case where Uni of Sankore is built, and there's a big army comprised of outdated units, and a big empire with a low research rate, I'd put the latter statement under question, though.

I think you have nailed it about the # of unis: that game of mine was - still is - on the biggest map-type available.

I still give anybody's statements the benefit of doubt. Kossin or not, whipping a uni for 6 tiles that are high food- or gold-generators is highly questionable, but anyway depends on the specific situation (how many gpts the remaining worked tiles generate, what is the research rate, etc.).

I have started universities everywhere where I thought it's adequate, and that w/o taking into consideration how many are needed. I am sure you don't imply universities are to be built in places where no big gold generation is in sight. Or maybe you do. In the latter case I disagree. I also get most of the blame for not building libraries where needed upon myself, as I should have thought about it when goning after EDU, and I didn't.

Cross post with Cam: yeah, I agree, it's 6 on standard map (and maybe on the others, too?!)
 
@FR

oh I see now the misunderstanding... yeah right now i remember that I mentioned that the mishes are terrible investment, it's truth, but if we got the shrines i think we can give it a go.

Actually if I think about this again not really sure we should spread the religions, but there is a catch ;-).
With the shrine each missionary is worth 1 gpt (well be a bit optimistic here and suppose that each mish lands! ;-) surely won't but...)
If we build in shrine city market, grocer and bank (and I almost hear Cam screaming "I want market, grocer and bank in our holy city") it is x2...so 2 gpt... maybe we will play enough turns to pay this back and a bit more...

about the unis... we have to get up sufficient number of unis asap. as it seems we need 6 as usual on standard map, so the rest of discussion is pointless, I will just say that if we would play some immortal game with 7 cities base there is completely possible that we would build universities in hammer cities, because we won't have much choice.

The trick is that the OU is such strong multiplier that you get usually more bpt right next turn even if you whipped your bureau cap for 6 pop (and that means even before growing back to your size from which you whipped! it's shocking I know ;-)). I think i did comment on this in the Willem Emperor game I recorded on youtube and it is visible there.
 
Ah as for the building jewish buildings for 'recovering' the eco. It's pretty complicated and I have to say I don't think that in our situation it would be worth.

You have always to compare versus running wealth in cities. And my experience tells me that without AP it won't be worth it.

For example in the big recovery I did before your TS the UoS, religious buildings have no meaning. What pays the bills is running wealth in some closer cities, while whipping courthouses in the outer cities (they have highest maintenance) and then you basically switch the task and build wealth in outer cities and whip courthouses closer ;-).
I am almost sorry I didn't record this.

@Cam

Now i have one big question on you since you're more experienced with WL then me.

I think I remember mentioning (I almost never played WL or Vanilla) that in WL building wealth is 50% of hammers, but multiplied by markets/grocers/banks? (In BtS you get wealth 100% hammers and the markets/grocers/banks don't count, but forges and factories do)

Is it true? If so i have to change my view at couple things ;-) never did hammer economy on WL. We would obviously steam for markets/grocers/banks instead of factories or better said those 3 will be everywhere and factories only in ~10 future spaceship factories (together with Obs and Laboratory).
 
Pre-playing plan :

Key points:

Get Oxford up as soon as reasonably possible.
Attack Hasting and see where we sit. If good – fight on against Churchill. If not – try to get Machinery for peace and get the attack on Germany lined up instead.​

In terms of city builds:

Prague: Grows one more turn > Whips Uni (along with many others on the next turn) > Whips Oxford at first opportunity > Notre Dame with minimal :hammers: maximum :food: and :science: incl. Scientists
Vienna: We just slow build its University. This is will be Uni’ #7 and not required for Oxford.
Steel Jaw Guy: Jewish Missionary to grow > Workers when all ‘good’ tiles are covered.
Monte Carlo: Catapults. Emphasise growth to happy cap or thereabouts.
Geneva: Library > Worker > Wealth
Amsterdam: Library > Worker x2 > Wealth
Shanghai: University > Market slow build
Beijing: University > Wealth emphasise growth and :commerce:
Guangzhou: University > Wealth emphasise growth and :commerce:
Chengdu: Library > Swap to Worker at 9 population
Zurich: Whip Forge on population growth (decent overflow) > Jewish Missionary > Wealth
Nanjing: Library > Swap to Worker at 7 population > Library (resume)
Killer Hat Guy: Lighthouse > Forge
Frankfurt: Granary (whip next turn) > Forge
Bibracte: Catapult slow build emphasise :food: > Wealth > Worker at around 10 population
Hamburg: University > War Elephant > Hindu Missionary (destined for Prague)
Vienne: Starve by working :hammers: and complete Granary > Forge with citizens on :food:
Berlin: University > War Elephant > Market slow build, emphasise specialists but don’t compete with Prague for the 500:gp: point Great Person.
Munich: Library > Forge > Christian Missionary (destined for Prague)
Tolosa: Courthouse > Granary
Gergovia: Courthouse > Granary
York: War Elephants
London: Courthouse when out of revolt​

In terms of :gp::

The next Great Person will be out of Beijing. Most likely a Great Prophet (to Shrine the Temple of Solomon) or a Great Merchant (my preference is to hold him for a Trade Mission in the future … can otherwise do Golden Age or merge into Shanghai {Wall Street city of the future?}).

The following Great Person will come out of either Berlin (11 turns) or Prague (12 turns) … so which city can be manipulated with the application of specialists. Berlin is most likely going to pop a Great Engineer (no clear idea of its best use … suggest merge into Prague or bulb toward Replaceable Parts in time), while Prague will most likely pop a Great Scientist (merge into Prague). As such, I’d recommend Prague to run Scientists to ‘beat’ Berlin to the consequent Great Person after Beijing’s.​

In terms of :science::

We push for Liberalism until its gone or ours. If we get it we take Nationalism and shoot for the Taj in Guangzhou (where the Great Artist points won’t muddy any :gp: pools). If we’re 1-4 turns off Liberalism and miss it, we see it through nonetheless – the option of Free Religion may be worth considering.

If Liberalism goes, and we miss it by a fair margin, we bee-line Astronomy.

I’d rather not bulb Great Scientists toward either Liberalism or Astronomy, but merge them into Prague instead.

Getting Philosophy once Oxford is up will open Pacifism to us ... I'm fine to stick in Organised Religion (it's my preference actually), but we do admittedly have a lot of :gp: popping potential if we wanted to go down the 'Specialist Economy' :cringe: pathway for a while.​

In terms of War:

The Catapults need to catch up to the War Elephants near Hastings. I’m prepared to throw one or two as suicide siege at Hastings after we bring down the walls if it looks gettable, but I’d prefer not to throw the whole lot at Hastings with massive collateral damage in mind. We just don’t have back-up close enough to afford losing most of our siege if we want to press on further.

If we were to tackle Germany’s capital, we’ve got three War Elephants near London, and elsewhere in the field we have a Spear, two catapults, two War Elephants, and a Chariot. I personally don’t feel that this is ‘rock solid’, and therefore I’d advocate York, Berlin and Hamburg get out two or three War Elephants. Berlin and Hamburg to get their Universities first though, so Prague can get going on Oxford.​

In terms of ‘Build Wealth’

It’s :hammers: > 100%:gold:, and the city's conversion benefits from :hammers: multipliers such as a Forge.​

Happy to hear thoughts on this proposal.
 
looks like you prepared plan according to the talks we had it looks nice ;-).

I don't see there many missionaries, so it bears a question of ... did we abandoned the idea of milking our shrines? I am not sure on this point though since the investment is steep and questionable return

Another point I wanted to make that we could really use golden age with such big empire. I understand that in WL the price is much steeper then in BtS though and we're spiritual anyway.

We could milk some GPP's though and get some series of golden ages with TM in between?

PP, Nat, Astro are obviously things we want for couple of reasons. let's hope we find some more backwards AI's to trade and fill the tech tree a bit.

Thanks for build wealth confirmation, that means that it's the same as BtS and nothing changes for me.

the vienne is a bit confusing for me, there are 2 farms, with both worked we can grow next turn into hammer tile(s?). but that is minor point imo.

What is our target tech for war with the other continent (Russia)?
 
I've got four Missionary builds in the PPP, but I can certainly substitute more in for 'Build Wealth' if the roster would prefer.

In terms of a Golden Age, I'm 'reasonably comfortable' to burn a Great Merchant if we get one, although I'm still inclined to hold him for a Trade Mission, or merge him into Shanghai or Prague given that we're running Representation. I'd also like to re-build the population of key cities in light of proposed University whips before firing off any Golden Age. Although I have ideas, I'm still not 100% sure what to do with a Great Engineer if we get one.

I'm not quite thinking about long term tech' targets beyond Liberalism > Nationalism and Astronomy at this point, but happy enough to consider our options on minimal intel'. State Property is usually a strong choice under the Warlords rules. I guess there's been an implicit suggestion that we'll vassalise Russia at some point in order to roll over the 'From Russia with Love' variant, but I'm quite OK to consider the mutual military pact formed out of friendship - all Russian leaders have 'tolerable' favourite civics (Catherine - HR, Peter - Bureau', Stalin - State Property) if we needed to convert to one of them in order to win them over. Sharing a common religion may be tricky, so if we considered this we may need to move into Free Religion and then use either a Spy or a Trade to get them into the same civic. Anyway - there are a few tech' targets in all of that. Biology is the other longer-term tech' that I'd like to prioritise.

I'm waiting for feedback/confirmation on the PPP from the rest of the roster. I'll aim to play in about 18-24 hours, or sooner if I get the 'thumbs up'.
 
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