So then tech as per previous post but build worker>warrior(for growth and explore)>settler>SH. That suit everybody?
and 3 (!!!) Scouts, two of whom got devoured by ferocious lions! I have discovered gold resources and one of them belongs to Mao Zedong! Luckily, one of them is really nearby us. I haven't found the gems.


lurker:
well don't want to say it's impossible, but when I look at the map, I see that you could have around 8-9 cities just from your own settling.
You will have hard time up to 1 AD to stay above 0% slider as is... you will have soon get into thinking from where you get commerce.
I could see a case for TW, fishing, but then surely Writing asap. The gold in city 2 should help a bit, but don't forget that you need to build monument (which you have luckily already access to) and then wait 10 turns for the border pop.
There could be really some hard landing before you get commerce going and that should help a bit FV to your techs decision.
So definitely forget IW and HBR, concentrate on getting some commerce going.
TW = commerce trade routes
Fishing = coast commerce
Writing = libraries, which will suit the land.
I would go with this order probably.
The distances towards the south where you will put the line against Mao's expansion will be pretty costly.
but you surely don't.
with a monument and SH's free monument in every city just makes sense...you don't have land for cottages.
It's reallybut you surely don't.
People better then me run math for non-riverside non-financial cottages and they are horrible improvement for too long time (f.e. running coast is better first 10T, then the same for another 15T, then finally non-riverside non-financial cottage takes over and first 10T takes catching up, that means for 35T you're catching up with the cottage compared to working coast tile!)
If you bring GPP scientist into equation, well the cottages are horrible, forget them.
The only place where you COULD place cottages is 3 tiles in capital, where 1 is plain, ask yourself if this really is worthwhile to take such big distraction.
Granaries are of course good. But right now you should think commerce.
You need trade routes (preferably foreign since they are 2c base value, so roading towards mao makes sense btw)
and you need scientists.
The question of SH is interesting one. Even if you don't land the wonder, fail gold economy surely isn't something to sneeze at and when you actually land the wonder...then that's just even better.
Regarding city 2 builds... depends how serious attempt you would make on SH. You surely shouldn't delay the border pop into gold too much.