DragonTempest
Chieftain
I know alot of peps would diss this idea but here it goes.
What not make morale a factor the further away from civilization borders?
I never heard of Chinese archers invading rome during ancient times. the reason is the further units got awayfrom what was "know as home" they lost morale to the point where if they didnt turn back, they would lose support from the unit (muntiny)
my idea would have a morale factor for all units (excepting great leaders) that would go down the further and longer they were away fro their home borders. If they dont turn around they would lose health or go barbarian.
something like within 2-5 squares they would lose it slow. 6-15 medium. 16-unlimited Maximum. also time would be exponential, for instance, a unit that is in a city that is still in revolt, would lose morale/health the longer they are in the city revolting.
Just an idea
DT
What not make morale a factor the further away from civilization borders?
I never heard of Chinese archers invading rome during ancient times. the reason is the further units got awayfrom what was "know as home" they lost morale to the point where if they didnt turn back, they would lose support from the unit (muntiny)
my idea would have a morale factor for all units (excepting great leaders) that would go down the further and longer they were away fro their home borders. If they dont turn around they would lose health or go barbarian.
something like within 2-5 squares they would lose it slow. 6-15 medium. 16-unlimited Maximum. also time would be exponential, for instance, a unit that is in a city that is still in revolt, would lose morale/health the longer they are in the city revolting.
Just an idea
DT
