Sarasin, I took your challenge (playing with the default number of civs), and I'm just not getting the same result. Besides the demise of many civs, I haven't seen anything harder than I've seen before. In fact, I've had many harder games than this, and I'm even playing on a harder level than I normally do.
Game Set-Up:
Map = Lakes
Size = Huge
Sea Level = High
Speed = Marathon
Difficulty = Emperor
Number of civs = 10 (default)
Extras = City flipping after conquest, Raging Barbs, Aggressive AI, No Tech Trading
Summary:
172 - Acheron is built
194 - Sheaim destroyed
210 - AC starts to grow
226 - Orthus appears
279 - Doviello destroyed
305 - Lanun destroyed
376 - Bannor destroyed
392 - AC reaches 10
438 - Current turn, AC is 12
Random notes:
- I haven't seen a lot of barb cities. Without going to the world builder, I'd have to guess that there are around 9-12 in the world. Considering how much empty space there is, that isn't much.
- I really like how the wilderness is now much harder to explore. This is thanks to the increased number of animals, the introduction of packs/prides, and the increase in every unit's strength.
- I'm only a tiger away from the Grand Menagerie! What are the chances of me finding one? (I think slim)
- I saw the biggest stacks of barbs I've ever seen in this game. About 6-9 units in 2 stacks at one time.
- The Khazad, of all civs, are running away with the game. They have the only religion and are super-teched compared to me.
Sarasin, I'm not sure what to say. If we want to do further comparisons, perhaps we can play the same game (from turn 1)? However, using only the default number of civs doesn't really turn my crank. The reason I always max out is for the extra variety it provides, and reduces the chances of one civ taking off. Playing with only 10 in a marathon game, which is a huge commitment, seems like... I'm dating someone I don't really like
