Sir Monster The Great
Warlord
- Joined
- Dec 19, 2016
- Messages
- 122
After a good long break, I come back to put this in motion. This adds more buildings to various different techs throughout the mod.
Memorial Caves: Cave Dwelling
Caves where important things happened. 1 building
Nomad Sage: Nomadism
A sage wise in the ways of nomadism. 2 education and 1 % building
Language
Scavenging
Noodling: Gathering
Catching catfish or other large biting fish with one's bare hands. 1 building
Trails
Riddler: Deception
Some who makes riddles. 1 , 3 education, 2 building
Tool Making
Herbalism
Controlled Fire
Weaving
Fabulist: Oral Tradition
A person who creates moral fables. 3 education, 3 , 1 building
Strongman’s Place: Shelter Building
Place of the local strongman. 5 crime fighting, 1 upkeep, building
Communal Meetings: Cooperation
Local daily clan meetings. 1 , 3 1 , and 5 education building
Knapping Instructor: Hard Hammer Percussion
A member of the clan that teaches knapping. 2 , 1 education building
Persistence Hunting
Basketry
Music Teacher: Prehistoric Music
A member of the clan that teaches music. 3 education, 2 , 1 building
Whip Maker: Binding
Somebody who makes whips. 1 Crime-fighting and 1 building
Counting
Soft-Hammer Percussion
Ground Stone
Night Ritual: Ritualism
1 health, 2 culture building
Recipist: Cooking
2 Food and 2 education building
Scraping
Chopper Flaker: Chopping
1 Gold and 2 production building
Piercing
Rodent Traps: Trapping
1 food, 1 health building
Age Markings: Natural Pigments
3 culture building
Cultural Markings: Cultural Identity
1 culture building
Bark Artist: Bark Working
2 culture building
Flayist: Skinning
5 crime fighting, 1 sickness building
Stone Carvings: Carving
1 Gold and 1 culture building
Celt Maker: Sharpening
2 production, 1 gold building
Poisoning Punishment: Poison Crafting
1 sickness, 5 crime fighting
Clothes Line: Drying
1 Health, 1 production building
Games
Plaster Maker: Adhesives
1 production and 1 gold
Bone Totem Maker: Bone Working
1 Culture and 1 gold building
Flint Knapping
Tracking
Musical Caves: Petroglyphs
2 happiness, 3 culture building
Ceremonial Weapon Artisan: Personal Adornments
3 culture, 2 gold building
Hafter: Composite Tools
1 Production and 1 gold building
Digging Stick Maker: Simple Wood Working
1 food, 1 gold, 1 production building
Stone Nail Maker: Microlith
3 production, 1 gold building
Naturopathy
Hooligan’s Area: Theft
5 crime, 1 gold building
Conduct Stone: Codes of Conduct
2 Crime-fighting building
Javelin Competition: Spear Making
1 happiness, 3 culture building
Bead Making
Fishermens Raft: Raft Building
4 food building
Smokehouse: Fire Making
3 food, 1 health building
Axe Maker: Axe Making
Increases production of prehistoric axe units by 25%, 1 gold building
Portable Shelters
Tattoos
Sea Burial: Ceremonial Burial
1 Happiness, 1 health, and 2 culture building
Spearfishing
Heat Treatment
Tanning
Woodworking
Stone Building
Bead Trader: Barter
2 Gold and 2 food building
Slash-and-Burn
Carpentry
Atltal Maker: Atltal Making
Increases production of the atltalist by 25%, 1 gold.
Pictographic History: Pictographs
2 science, 3 culture, 3 education building
Boat Building
Obsidian Weapons
Arithmetist: Arithmetic
3 production and 1 gold building
Tribalism
Hunting
Ethnogen Ritual: Animism
2 Happiness and 3 culture building
Rod Maker: Fishing
2 food, 1 gold building
Earth Oven
House of Kinship: Chiefdom
1 Happiness, 3 education, and 3 culture building.
Night Watch: Nocturnalism
3 crime-fighting and 1 espionage building
Trident Maker: Harpoon Making
2 production and 3 crime fighting building
Mock War: Warfare
Gives 3 exp to military units, 3 culture, 2 happiness, 1 gold upkeep building
Cattle Bartering: Animal Husbandry
3 gold, 2 production building
Flogging Post: Slavery
7 crime fighting, 1 sickness building
Religious Festival: Celebration
2 Happiness and 2 culture building
Service Dog Trainer: Canine Domestication
1 Health, 1 production, 2 espionage building
Feline Domestication
Chicken Ritual: Poultry Domestication
2 culture and 1 health building
Elephant Rides: Elephant Domestication
1 Gold and 1 happiness building
Equine Domestication
Camelild Domestication
Cultural Myth: Mysticism
5 culture, 1 happiness, 3 education building
Horseback Hunting: Animal Riding
3 food building
Guide Stone: Megalith Construction
7 crime fighting, 2 all commerce, 5 education building
Paracera Carriers: Megafauna Domestication
10 production commerce building
Spoiler Prehistoric :
Memorial Caves: Cave Dwelling
Caves where important things happened. 1 building
Nomad Sage: Nomadism
A sage wise in the ways of nomadism. 2 education and 1 % building
Language
Scavenging
Noodling: Gathering
Catching catfish or other large biting fish with one's bare hands. 1 building
Trails
Riddler: Deception
Some who makes riddles. 1 , 3 education, 2 building
Tool Making
Herbalism
Controlled Fire
Weaving
Fabulist: Oral Tradition
A person who creates moral fables. 3 education, 3 , 1 building
Strongman’s Place: Shelter Building
Place of the local strongman. 5 crime fighting, 1 upkeep, building
Communal Meetings: Cooperation
Local daily clan meetings. 1 , 3 1 , and 5 education building
Knapping Instructor: Hard Hammer Percussion
A member of the clan that teaches knapping. 2 , 1 education building
Persistence Hunting
Basketry
Music Teacher: Prehistoric Music
A member of the clan that teaches music. 3 education, 2 , 1 building
Whip Maker: Binding
Somebody who makes whips. 1 Crime-fighting and 1 building
Counting
Soft-Hammer Percussion
Ground Stone
Night Ritual: Ritualism
1 health, 2 culture building
Recipist: Cooking
2 Food and 2 education building
Scraping
Chopper Flaker: Chopping
1 Gold and 2 production building
Piercing
Rodent Traps: Trapping
1 food, 1 health building
Age Markings: Natural Pigments
3 culture building
Cultural Markings: Cultural Identity
1 culture building
Bark Artist: Bark Working
2 culture building
Flayist: Skinning
5 crime fighting, 1 sickness building
Stone Carvings: Carving
1 Gold and 1 culture building
Celt Maker: Sharpening
2 production, 1 gold building
Poisoning Punishment: Poison Crafting
1 sickness, 5 crime fighting
Clothes Line: Drying
1 Health, 1 production building
Games
Plaster Maker: Adhesives
1 production and 1 gold
Bone Totem Maker: Bone Working
1 Culture and 1 gold building
Flint Knapping
Tracking
Musical Caves: Petroglyphs
2 happiness, 3 culture building
Ceremonial Weapon Artisan: Personal Adornments
3 culture, 2 gold building
Hafter: Composite Tools
1 Production and 1 gold building
Digging Stick Maker: Simple Wood Working
1 food, 1 gold, 1 production building
Stone Nail Maker: Microlith
3 production, 1 gold building
Naturopathy
Hooligan’s Area: Theft
5 crime, 1 gold building
Conduct Stone: Codes of Conduct
2 Crime-fighting building
Javelin Competition: Spear Making
1 happiness, 3 culture building
Bead Making
Fishermens Raft: Raft Building
4 food building
Smokehouse: Fire Making
3 food, 1 health building
Axe Maker: Axe Making
Increases production of prehistoric axe units by 25%, 1 gold building
Portable Shelters
Tattoos
Sea Burial: Ceremonial Burial
1 Happiness, 1 health, and 2 culture building
Spearfishing
Heat Treatment
Tanning
Woodworking
Stone Building
Bead Trader: Barter
2 Gold and 2 food building
Slash-and-Burn
Carpentry
Atltal Maker: Atltal Making
Increases production of the atltalist by 25%, 1 gold.
Pictographic History: Pictographs
2 science, 3 culture, 3 education building
Boat Building
Obsidian Weapons
Arithmetist: Arithmetic
3 production and 1 gold building
Tribalism
Hunting
Ethnogen Ritual: Animism
2 Happiness and 3 culture building
Rod Maker: Fishing
2 food, 1 gold building
Earth Oven
House of Kinship: Chiefdom
1 Happiness, 3 education, and 3 culture building.
Night Watch: Nocturnalism
3 crime-fighting and 1 espionage building
Trident Maker: Harpoon Making
2 production and 3 crime fighting building
Mock War: Warfare
Gives 3 exp to military units, 3 culture, 2 happiness, 1 gold upkeep building
Cattle Bartering: Animal Husbandry
3 gold, 2 production building
Flogging Post: Slavery
7 crime fighting, 1 sickness building
Religious Festival: Celebration
2 Happiness and 2 culture building
Service Dog Trainer: Canine Domestication
1 Health, 1 production, 2 espionage building
Feline Domestication
Chicken Ritual: Poultry Domestication
2 culture and 1 health building
Elephant Rides: Elephant Domestication
1 Gold and 1 happiness building
Equine Domestication
Camelild Domestication
Cultural Myth: Mysticism
5 culture, 1 happiness, 3 education building
Horseback Hunting: Animal Riding
3 food building
Guide Stone: Megalith Construction
7 crime fighting, 2 all commerce, 5 education building
Paracera Carriers: Megafauna Domestication
10 production commerce building
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