More Civilisations

That would explain why I didn't have it on my list. You wouldn't happen to have a link to it again would you? I'll put them into the mod and see how the length is, might turn out that they're okay
 
Did a DOM just in case you can't find the other one :p It's pretty atrocious. Use as a last resort.
Blessings of the gods be upon you, oh Pericles, great statesman of Athens! Leading the state as both a politician and general during a Golden Age, you transformed a league of city-states into a grand Athenian Empire, stretching across the Aegean Sea. But your efforts and ambitions in the arts and literature were even more influential, leading your great city to become an educational and cultural center in the ancient world. Wise statesman and general, your profound influence over Athens is unmatched by any other!

Oh, great leader, Athens is not as it was under your rule. The illustrious shine of the grand city has faded following your death at the hands of plague. But, once more, you hear your people calling your name! Calling for the Age of Pericles once more! Will you rise to return Athens to its former glory? Will you build a civilization that will stand the test of time?

It's slightly longer than vanilla Alexander's, actually...
 
That's surprising. Although they're compressed into a small space, the font size was small enough to make me feel like Firaxis's DOMs were bigger. Although I suppose some are longer than others, specially for older leaders without much information about them available.
 
That's surprising. Although they're compressed into a small space, the font size was small enough to make me feel like Firaxis's DOMs were bigger.

Here's Pedro's in the same size :p
All Hail his most respected and magnanimous Emperor, Pedro II of Brazil. It was with great insight and unshakeable dignity that you ruled the Brazilian Empire for over 50 years, ushering in a time of lasting peace and prosperity. Your reputation as a stern, but fair leader was never blemished by controversy, as your unwavering dedication to the people of Brazil provided hope and established the kingdom's position in South America. Your scholarly pursuits and staunch defense of freedom of speech led to the creation of several institutions of higher learning, strengthening Brazil's sense of national identity.

Revered Emperor Pedro, your people long for a return to the peaceful days when you walked among them, hearing their stories and reassuring them of a bright future. Will you once again lead your kingdom to prosperity? Can you build a civilization that stands the test of time?

Not to mention Shaka's :p
Your people kneel before you, great warrior Shaka of the Zulu Kingdom. As you rose from a place of exile to become the true leader of the Zulus, you ushered in changes throughout the Zulu society, implementing new laws and cultural reforms that strengthened the position of your kingdom. However, it was your tenacity in the art of war that truly established your reputation, as your tactics and strategies on the battlefield forever changed the face of combat across the plains of southern Africa.

Most formidable king, your people once again long for the unity and strength your leadership afforded them. Can you return the Zulu kingdom to such great prominence? Will you build a civilization that stands the test of time?
 
Goddammit Firaxis. Fooling people into feeling like you did more than you actually did? Unacceptable!
Now you're going to tell me that they made their icons by using filters over pictures from Google and their civ icons are low resolution when seen at sizes bigger than the turn counter.
 
Soo since JFD posted his plans about coming civs and I want to ask about your plans for MC. :D For example what is planned after the Greek Split? Which civs are generally planned, I count the Kingdom of Greece, Tuareg, Apaches, Laos, Romania)?
 
That's a very good question, and one I'm not even entirely sure of the answer to myself. We've got the updates for sure - Romania, Seleucids, Celts etc - Sukritact's handling Laos and a couple other civs, while I'm going to try and sort out KoG at some point. We had big plans for a series of stuff, but obviously Civ VI has thrown a spanner in the works and we'll need to step back and take stock of what we're actually doing once where people stand with it becomes clearer. It's also a matter of compromise - I've got a pile of civs I'd love to do, but Sukritact and Jan show no interest in, and vice versa I'm sure.
 
Database.log
Spoiler :
Code:
[68553.281] columns StrategicViewType, TileType are not unique
[68553.281] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[68557.906] no such table: ContentPackage.LocalizedText
[68557.906] no such table: ContentPackage.LocalizedText
[68557.906] no such table: ContentPackage.LocalizedText
[68559.656] no such table: ContentPackage.LocalizedText
[68569.562] columns StrategicViewType, TileType are not unique
[68569.562] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[68571.796] no such table: ContentPackage.LocalizedText
[68571.796] no such table: ContentPackage.LocalizedText
[68571.796] no such table: ContentPackage.LocalizedText
[68584.734] Validating Foreign Key Constraints...
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68584.734] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68588.843] Failed Validation.
[68589.796] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6273824		75836192
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5858832		62931288
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[68589.859] Validating Foreign Key Constraints...
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68589.859] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68593.937] Failed Validation.
[68594.765] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		6275000		75836192
PageCache:	6		12
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	5860008		62931288
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		6
------------------------------
[68645.359] near "(": syntax error
[68648.781] no such column: ArtDefineTag
[68650.500] Validating Foreign Key Constraints...
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68650.500] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[68653.765] Invalid Reference on UnitPromotions.PediaEntry - "TXT_KEY_PROMOTION_MC_KAHUNA_EXPERIENCE" does not exist in Language_en_US
[68653.765] Invalid Reference on UnitPromotions.PediaEntry - "TXT_KEY_PROMOTION_MC_ALLWATER_EMBARKATION" does not exist in Language_en_US
[68653.765] Invalid Reference on UnitPromotions.PediaEntry - "TXT_KEY_PROMOTION_MC_OLOHE" does not exist in Language_en_US
[68653.828] Invalid Reference on UnitPromotions.Help - "TXT_KEY_PROMOTION_MC_KAHUNA_EXPERIENCE_HELP" does not exist in Language_en_US
[68653.906] Invalid Reference on UnitPromotions.Description - "TXT_KEY_PROMOTION_MC_KAHUNA_EXPERIENCE" does not exist in Language_en_US
[68654.750] Failure to check references for foreign key Resource_YagemRegionPosition(Type).
[68654.750] no such table: Region
[68654.750] Failed Validation.
[68655.656] 
-- SQLite Memory Statistics --
Memory Usage:
		[Cur]		[Max]
Malloc:		7734448		75836192
PageCache:	8		14
LookAside:	0		0
Scratch:	0		1

Static Buffer Overflows:
		[TooLarge]	[NoSpace]
PageCache:	7125384		62931288
Scratch:	0		0

Largest Allocations:
Malloc:		262144
PageCache:	1172
Scratch:	6640

Prepared Statements:
Current:		16
------------------------------

stopwatch.log
Spoiler :
Code:
[68553.203] , Discovering Base Game Map Scripts, 0.002588
[68555.015] , CreateCoreDatabase, 1.805225
[68555.484] , 	cvAudioManager::LoadExtraContentScripts, 0.239709
[68555.484] , cvAudioSystem::Startup, 0.239759
[68556.687] , DISCOVERING MODS, 0.807505
[68556.687] , 	Generate BaseGame Loc Database., 0.004975
[68556.703] , 		Get Package Files, 0.013751
[68556.718] , 		Generate Specific DLC Database, 0.016658
[68556.750] , 		Get Package Files, 0.024346
[68556.765] , 		Generate Specific DLC Database, 0.017820
[68556.781] , 		Get Package Files, 0.017545
[68556.796] , 		Generate Specific DLC Database, 0.014065
[68556.812] , 		Get Package Files, 0.017450
[68556.828] , 		Generate Specific DLC Database, 0.015920
[68556.843] , 		Get Package Files, 0.013969
[68556.859] , 		Generate Specific DLC Database, 0.011967
[68556.875] , 		Get Package Files, 0.010119
[68556.875] , 		Generate Specific DLC Database, 0.010054
[68556.906] , 		Get Package Files, 0.022830
[68556.921] , 		Generate Specific DLC Database, 0.019611
[68556.937] , 		Get Package Files, 0.012109
[68556.937] , 		Generate Specific DLC Database, 0.008819
[68556.937] , 		Get Package Files, 0.000003
[68556.937] , 		Get Package Files, 0.000001
[68556.937] , 		Get Package Files, 0.000001
[68557.078] , 		Get Package Files, 0.138499
[68557.140] , 		Generate Specific DLC Database, 0.051964
[68557.296] , 		Get Package Files, 0.157855
[68557.359] , 		Generate Specific DLC Database, 0.065565
[68557.375] , 		Get Package Files, 0.011687
[68557.375] , 		Generate Specific DLC Database, 0.006261
[68557.375] , 		Get Package Files, 0.000004
[68557.375] , 		Get Package Files, 0.000000
[68557.375] , 		Get Package Files, 0.000000
[68557.375] , 		Get Package Files, 0.000000
[68557.375] , 	Generate DLC Loc Databases., 0.683389
[68567.640] , 	CvLocalizationDatabaseFactory::GenerateMergedLocalizationDatabase(), 10.270085
[68567.640] , New Localization Code, 10.961882
[68569.359] , 	BeforeDeactivateMods - Release Database Cache, 0.000161
[68569.359] , 	BeforeDeactivateMods - Unload DLL, 0.000000
[68569.500] , 	AfterDeactivateMods - Reset filesystem, 0.000001
[68571.234] , 		LoadCoreDatabase - Detach Loc Database, 0.032746
[68571.265] , 		LoadCoreDatabase - Load Database, 0.020807
[68579.906] , 			CvLocalizationDatabaseFactory::GenerateMergedLocalizationDatabase(), 8.651839
[68581.437] , 		LoadCoreDatabase - Attach Loc Database, 10.172804
[68581.437] , 	AfterDeactivateMods - Rollback Database, 11.944178
[68581.703] , 		Load DLC into Game Database, 0.261696
[68581.703] , 	AfterDeactivateMods - Load DLC, 0.261751
[68581.703] , 		Discovering Base Game Map Scripts, 0.003190
[68583.015] , 		Parse Map Scripts, 1.312422
[68583.015] , 	Discover and Parse Base Game Map Scripts, 1.315705
[68583.015] , 		SetActiveDLCandMods - Import Mod Files into filesystem, 0.000798
[68583.015] , 		SetActiveDLCandMods - Perform OnModActivated Actions, 0.000410
[68583.015] , 	SetActiveDLCandMods - Activate Mods, 0.001252
[68584.625] , 	SetActiveDLCandMods - Notify Localization Database Updated, 1.603312
[68584.734] , Ensure All Tables with 'ID' column start at 0, 0.013579
[68588.843] , Validate FK Constraints, 4.114810
[68588.875] , Localization Checks, 0.023128
[68588.875] , Validating UnitGameplay2DScripts, 0.000259
[68589.812] , 	SetActiveDLCandMods - Reload GameCore DLL, 5.187382
[68589.843] , 	SetActiveDLCandMods - Refresh include() file list, 0.025927
[68589.843] , 	SetActiveDLCandMods - Refresh Gameplay DLL Data, 0.000000
[68589.843] , 	SetActiveDLCandMods - Perform Gameplay Database Post Processing, 0.002522
[68589.859] , Ensure All Tables with 'ID' column start at 0, 0.014238
[68593.937] , Validate FK Constraints, 4.077944
[68593.953] , Localization Checks, 0.021089
[68593.953] , Validating UnitGameplay2DScripts, 0.000286
[68594.765] , 	SetActiveDLCandMods - Cache Game Database Data, 4.925719
[68594.765] , 	SetActiveDLCandMods - Rescan Localized Audio, 0.000283
[68596.796] , SetActiveDLCandMods, 27.437182
[68610.890] , LoadUnitLibraries via Database, 14.013606
[68629.390] , Discovering Base Game Maps, 0.004540
[68629.734] , (Lua) Modding.CanEnableMod, 0.008732
[68629.937] , (Lua) Modding.CanEnableMod, 0.192513
[68630.046] , Discovering Base Game Maps, 0.003724
[68630.218] , Discovering Base Game Maps, 0.004113
[68643.625] , (Lua) Modding.CanEnableMod, 0.198149
[68644.343] , 		ActivateModsAndDLCForEnabledMods - Get Enabled Mods, 0.000140
[68644.828] , 				SetActiveDLCandMods - Import Mod Files into filesystem, 0.034876
[68644.859] , 					Update Database - XML/YnaempTables.xml, 0.030552
[68644.859] , 					Update Database - XML/CivilizationsStartPos.xml, 0.004424
[68644.859] , 					Update Database - XML/RulesChange.xml, 0.000401
[68644.875] , 					Update Database - XML/MinorCivStartPos.xml, 0.006420
[68644.875] , 					Update Database - XML/MinorCivAdded.xml, 0.000113
[68644.875] , 					Update Database - XML/ResourceRegionPos.xml, 0.003963
[68644.890] , 					Update Database - XML/ResourceRegionExclude.xml, 0.010572
[68644.890] , 					Update Database - XML/CivilizationsRequestedResource.xml, 0.009031
[68644.890] , 					Update Database - SQL/RulesChange.sql, 0.001600
[68645.234] , 					Update Database - XML/Texts.xml, 0.331817
[68645.250] , 					Update Database - JFD's Additions/CivilizationsRequestedResource.sql, 0.027228
[68645.265] , 					Update Database - JFD's Additions/CivilizationStartPos.sql, 0.016058
[68645.265] , 					Update Database - JFD's Additions/CivilizationStartPos.xml, 0.001599
[68645.296] , 					Update Database - JFD's Additions/MinorCivStartPos.sql, 0.016761
[68645.312] , 					Update Database - JFD's Additions/ResourceRegionExclude.sql, 0.017350
[68645.328] , 					Update Database - JFD's Additions/ResourceRegionPos.sql, 0.014568
[68645.359] , 					Update Database - DeleteMissingReferences.xml, 0.029329
[68645.359] , 					Update Database - Art/FontIcon/Manutara_Fonticon.xml, 0.000303
[68645.359] , 					Update Database - SQL/ArtDefKoa.sql, 0.000769
[68645.359] , 					Update Database - SQL/ArtDefTongiaki.sql, 0.000230
[68645.359] , 					Update Database - SQL/PaDefine.sql, 0.000380
[68645.359] , 					Update Database - SQL/MatatoaDefine.sql, 0.000859
[68645.359] , 					Update Database - SQL/OtherModSupport.sql, 0.004238
[68645.359] , 					Update Database - XML/Buildings/Polynesia_BuildingClasses.xml, 0.000388
[68645.359] , 					Update Database - XML/Buildings/Polynesia_Buildings.xml, 0.001828
[68645.359] , 					Update Database - XML/Civilizations/Polynesia_Civilizations.xml, 0.004319
[68645.359] , 					Update Database - XML/Civilizations/Polynesia_Strategic.xml, 0.000329
[68645.359] , 					Update Database - XML/Civilizations/Polynesia_Traits.xml, 0.000617
[68645.375] , 					Update Database - XML/GameInfo/Polynesia_IconTextureAtlases.xml, 0.000620
[68645.375] , 					Update Database - XML/GameInfo/Polynesia_Sounds.xml, 0.000723
[68645.375] , 					Update Database - XML/Leaders/Polynesia_Leader.xml, 0.004107
[68645.375] , 					Update Database - XML/Leaders/Diplomacy.sql, 0.002705
[68645.375] , 					Update Database - XML/Terrain/Polynesia_Improvements.xml, 0.000839
[68647.390] , 					Update Database - XML/Text/Polynesia_Text.xml, 2.010081
[68647.390] , 					Update Database - XML/Units/Polynesia_UnitPromotions.xml, 0.003616
[68647.390] , 					Update Database - XML/Units/Polynesia_Units.xml, 0.004808
[68647.843] , 					Update Database - XML/Units/ManutaraEgg.xml, 0.453730
[68647.843] , 					Update Database - XML/GameInfo/Polynesia_GreatWorks.xml, 0.000956
[68648.765] , 					Update Database - Decisions/MC_Polynesia_Decisions.xml, 0.919009
[68648.765] , 					Update Database - Decisions/Events.sql, 0.001861
[68648.781] , 					Update Database - SQL/MC_Polynesia_ModSupport.sql, 0.012866
[68648.781] , 				SetActiveDLCandMods - Perform OnModActivated Actions, 3.956475
[68648.781] , 			SetActiveDLCandMods - Activate Mods, 4.380852
[68650.453] , 			SetActiveDLCandMods - Notify Localization Database Updated, 1.662756
[68650.453] , 			SetActiveDLCandMods - Reload GameCore DLL, 0.001367
[68650.484] , 			SetActiveDLCandMods - Refresh include() file list, 0.029937
[68650.484] , 			SetActiveDLCandMods - Refresh Gameplay DLL Data, 0.000000
[68650.484] , 			SetActiveDLCandMods - Perform Gameplay Database Post Processing, 0.002415
[68650.500] , Ensure All Tables with 'ID' column start at 0, 0.025255
[68654.750] , Validate FK Constraints, 4.241312
[68654.765] , Localization Checks, 0.020587
[68654.765] , Validating UnitGameplay2DScripts, 0.000348
[68655.656] , 			SetActiveDLCandMods - Cache Game Database Data, 5.182220
[68655.656] , 			SetActiveDLCandMods - Rescan Localized Audio, 0.000296
[68655.671] , 				Discovering Modder Map Scripts, 0.001313
[68655.671] , 				Parse Map Scripts, 0.006290
[68655.671] , 			SetActiveDLCandMods - Parse Map Scripts, 0.007671
[68667.937] , 			LoadUnitLibraries via Database, 12.172390
[68676.453] , 					StopAll, 0.000001
[68676.453] , 					Update, 0.000023
[68676.453] , 					UnCacheAllSounds, 0.000000
[68676.484] , 					RebuildLibraryReferences, 0.020093
[68676.484] , 				Stop Audio and Rebuild Cache, 0.020321
[68676.484] , 				Post Hotload Audio, 0.000260
[68676.484] , 			Reload Modded Audio, 0.021847
[68677.953] , 		SetActiveDLCandMods, 33.600465
[68677.953] , 	ActivateModsAndDLCForEnabledMods, 33.611284
[68677.953] , ActivateEnabledMods, 33.611321
[68677.953] , (Lua) AllEnabledModsContainPropertyValue, 0.000758
[68677.953] , (Lua) AllEnabledModsContainPropertyValue, 0.000608
 
So what is left for the Greek split pedias? Just Sparta and Leonidas? After those are done, will the Greek split be ready for release?
 
Not yet - Greece still needs a ton of YnAEMP values (Plug again for the TSL doc if people want to help) as well as DoM recordings once the DoMs are sorted, and a bit of work around Pergamon's UA.
 
I would do the Sparta pedia, but someone else has volunteered to do it (Einayim). Maybe I should do the Leonidas entry?
 
Sorry for the delay, here's the first half of the sparta pedia:
Spoiler :
Sparta:

History:
The idea of Sparta is one of the most evocative in the Western consciousness. A proud warrior society, the original army with a state, Sparta has become almost mythologized over the millennia as the exemplar of a laconic martial discipline. Sparta built this reputation in the Hellenistic mediterranean through the development of a rigid communal military culture, a nearly single-minded focus on preparing the young men of the state for service as soldiers. Though Sparta would decline and fade after the rise of Macedon and Rome, the idea of Sparta has lived on into modernity in a romanticised form.

Terrain & Climate:
Sparta is found in the Peloponnese peninsula of Greece, in an area now known as Laconia. Laconia is surrounded, much like other Greek regions, by mountains and sea— the western Taygetus range and the Northeastern Parnon massif, and the Mediterranean sea to the South and East. The Evrotas river valley where Sparta itself was founded is one of the most fertile regions of Greece, and its natural defenses protected Sparta throughout its history.

Early Settlement of the Region:
Sparta was first settled by the Mycenaeans who settled much of the rest of Greece. The principal Mycenaean settlement in Laconia was Therapne, founded in approximately 1450 BCE. A shrine known as the Melanion, founded in honor of Menelaus and Helen and maintained for centuries, is the main archeological relic of the Mycenaean period in Laconia.

The history of Sparta truly begins, though, with the rise of Doric civilization in Greece. While it is a subject of historical debate whether the Dorian Invasion written about in traditional Greek histories actually occurred, or if the Dorian people simply rose to power after the collapse of Mycenaean civilization, the settlement of Sparta lines up roughly with the Bronze Age Collapse that included the end of Mycenae. In Greek myth, the first kings of Dorian Sparta were the descendants of Heracles, known as the Heraclides. Regardless of the true origin of these rulers, they did set up a few important institutions of Spartan society, most notably the dual kingship of the houses of Agiad and Eurypontid.

Spartan Society:
Spartan society began to take its uniquely militaristic form in the 7th, 8th and 9th centuries BCE, due to the reforms of Lycurgus. Lycurgus is considered to be the great law-giver of Spartan society, organizing the city-state under an oral constitution known as the Great Rhetra, passed down to him by the Oracle of Delphi. Lycurgus also studied the governments of Crete and the states described in Homer’s works, and developed further plans to shape Sparta into an efficiently governed city-state.

Lycurgus instituted a wide range of reforms that affected every aspect of Spartan society. At the highest level, he created the Gerousia, an elected council of elders that advised and could even overturn the decisions of the dual monarchy. More important for Spartan society, though, was his implementation of the agoge and the syssitia hall, two institutions that would shape Spartan culture for centuries. The agoge was the program through which the male citizens of Sparta were molded into loyal soldiers of Sparta, through intensive training from ages 7 to 20. The agoge was harsh and at times cruel, intentionally depriving young Spartiates of proper food and lodging in order to train them for conditions in the field. Upon reaching adulthood and completing training, the young men of Sparta would attempt to join a Syssitia, a communal feast of men at the heart of Spartan society. Membership in a Syssitia was a prerequisite for Spartan citizenship.

In classical Sparta, society was largely divided into three groups: the Spartiates, the Perioikoi, and the Helots. The Spartiates were the elite class of the city-state, those who could trace their lineage back to the founding families of the city. Only Spartiate men could go through the Agoge and join in a Syssitia hall, though there were some exceptions in the cases of foreign families of note (like the children of the Athenian general Xenophon) or in the case of Helots sponsored by Spartiates. Perioikoi were the free denizens of Spartan territory that were not Spartiates. Typically living in the other towns of the Evrotas valley, or other conquered territory, Perioikoi typically participated in commerce and manufacturing, as Spartiates were forbidden from doing so, and also contributed their own hoplites to the Spartan military. Helots were a class of serfs or slaves within Spartan society consisting of many of the subjugated peoples of Laconia. Helots, like all land in Sparta, were owned by the state and distributed equally to Spartiate families. Helots were treated with extreme disdain and distrust by the citizens of Sparta— disdain due to their low status and distrust due to their high population. Spartan policy towards Helots was designed to prevent disobedience and cultivate fear in the Helot population. Most notably, the killing of Helots was allowed during the Autumn without recrimination, a task that was typically performed by members of the crypteria, the Spartan secret police. Of course, this harsh treatment naturally begot uprisings, typically after calamity or defeat struck Sparta.

Sparta’s Expansion:
Spartan expansion began with the Messenian wars at the end of the 8th Century and the middle of the 7th. The wars, possibly caused by a dispute over land and cattle between two prominent citizens of Sparta and Messenia gone awry, pitted Sparta against its Eastern neighbors. The Messenians, beyond just being a neighboring people with conquerable land, were also Achaeans, a pseudo-ethnic group often pitted against Dorians in classical Greek history. The wars lasted 40 years total, and despite the most valiant efforts of the Messenian forces, the region was incorporated into Sparta.
 
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