legalizefreedom
Inefficiency Expert
Maybe this is on purpose, but it seems to me food is limited more than the other resources. There are a few buildings that give food, but mainly for the harbor so inland cities don't apply and these don't even make up for the lost food to useless water tiles. There is no district (and associated project) or other way to generate food beyond those. As the food on worked tiles gives way to districts, cities are often pinched by this. Trade routes help some, but they aren't that big of a factor giving maybe 3 food even when you do use them internally.
Is a cities potential size ultimately determined by where it is settled and should it be? Should there be a later era district and associated buildings related to food? It only seems right.
If this is completely on purpose and we agree to live with it, what is the best way to generate more food late game?
Is a cities potential size ultimately determined by where it is settled and should it be? Should there be a later era district and associated buildings related to food? It only seems right.
If this is completely on purpose and we agree to live with it, what is the best way to generate more food late game?