Mcclaud
Chieftain
After seeing some screenshots, I am looking forward to Civ5. My only wish is that it contains more in-depth interactivity.
Examples:
Military
1. Units such as archers, riflemen, SEALS, etc should require supplies such as ammunition which you can make in a Munitions Factory - this would add more preparations for war.
2. Morale - If your troops are losing too many battles, they become worn down and eventually may refuse to fight.
3. More Civilization specific units - American civ gets the M1A1 Tank, while the English get the Challenger II Tank - Both would represent Modern Armour.
4. Ability to repaint units - If you're in a desert battle, you don't want wood camo units. This should have an actual effect such as +25% Stealth, etc
Economy
1. Separate budgets, such as Military, Education, Healthcare, etc.
2. Add and actual Civ specific currency, e.g. USA - USD ($), UK - GBP (£).
3. More resource types, e.g. Sulfur, Nitrates, etc - To make ammunition, etc
4. Allow States - Allows you to control each area differently, such as tax one area higher than another.
Anyone want to add to the list, feel free to do so.
Examples:
Military
1. Units such as archers, riflemen, SEALS, etc should require supplies such as ammunition which you can make in a Munitions Factory - this would add more preparations for war.
2. Morale - If your troops are losing too many battles, they become worn down and eventually may refuse to fight.
3. More Civilization specific units - American civ gets the M1A1 Tank, while the English get the Challenger II Tank - Both would represent Modern Armour.
4. Ability to repaint units - If you're in a desert battle, you don't want wood camo units. This should have an actual effect such as +25% Stealth, etc
Economy
1. Separate budgets, such as Military, Education, Healthcare, etc.
2. Add and actual Civ specific currency, e.g. USA - USD ($), UK - GBP (£).
3. More resource types, e.g. Sulfur, Nitrates, etc - To make ammunition, etc
4. Allow States - Allows you to control each area differently, such as tax one area higher than another.
Anyone want to add to the list, feel free to do so.