GutFeeling
Chieftain
- Joined
- Aug 2, 2013
- Messages
- 33
Also, my game with this mod installed has crashed twice. I don't think this is related to this mod, but it's never happened to me before.
JFD said:Excellent. I love new Luxuries, for which the mod supply is few. But perhaps you would consider +1 Gold and +1 Production for the Coffee instead.
Meethos said:Excellent to see you modding again. Already subscribed to this and looking forward to the deluxe version and the BNW updates to your older mods you mentioned on steam. Keep up the great work.
GutFeeling said:One thing I noticed that may be a bug: a city-state I discovered at the beginning of the game seemed to offer a nearby source of coffee before it was within their borders. Could this be a result of the mod?
GutFeeling said:Also, my game with this mod installed has crashed twice. I don't think this is related to this mod, but it's never happened to me before.
Hey, I think I found an issue that DOES seem related to your mod... I played a partial game with your mod activated, and no strategic resources seemed to spawn. There was no iron anywhere on the visible portion of the map and nobody, city-state or civ, had it for trade (this was a large game). One civ had two horses for trade, but that was it. I started another game without your mod and iron was plentiful.
Also, a less-serious issue I noticed was that farms looked different with your mod activated. Only the outlines of the fields appeared. I thought this was due to another mod I had running, but when I turned off your mod, it was fixed. Still unsure if this one is related, but thought I'd mention it.
Hope this is helpful! Consider it a report from your amatuer QA tester.
I'll create icons for any other ones if anybody wants them... as long as I like it, can find nice stock art for it to manipulate, and want to take a break from gaming, modding, and other things to 'shop it up.![]()
Your suggestions (and a lot of boredom, heh) were actually the reason I wrote mine out. And I did my research on your suggestions too (although, thinking back, I didn't do any research on Tigers - looking at it, they definitely are worthy or luxury representation too, though I don't have the time to write out that argument), which is why rhinoceros were included in the Honorable Mention section, and I looked and researched luxuries with at least a partial basis in America (Jade, Maple, Apples, Maize, and Pinnipeds - 5/7). So really, you deserve partial credit for getting me motivated with possibilities to be able to take the time to write that all out.Man, that list is way better than my suggestions. I'll take solace in the fact that my suggestions only took a few minutes of research.![]()
That list that lockstep wrote is accurate and what I would have written.
I'm restricted to static images and mostly just changing the color of them. [...] I do some 3D modeling, but mostly buildings and never anything really curvy and organically shaped. And then animations... forget about it, I have no idea, haha.
I'm going to remove tin[...] I guess I lost a little focus on the big picture when I added tin[...]
Here's a preview of amber and jade
I was really torn and spent a decent amount of time trying to decide whether or not to make jade a mine luxury or a quarry luxury.
I like the ebony suggestion too. [...] I'll try messing with it using either a camp or lumbermill.
Please *don't* use a lumbermill -- this would mean five required techs, one of them (Construction) a Classical tech. All luxuries so far need at most four Ancient techs to be improved (if you have to cut jungles to be able to build plantations).