lockstep
Prince
I'm removing 2 of the old beliefs (one of them being Oral Tradition, unsurprisingly!) and adding 7 new ones.
Too many plantations? ;-) I hope that the +1 Culture from Plantations will survive in a modified form.
I'm removing 2 of the old beliefs (one of them being Oral Tradition, unsurprisingly!) and adding 7 new ones.
New features sound great, can't wait! What about adding some bonus resources as well, like Rice, Timber or Corn? (mods that add them are obviously incompatible with yours)
That would be great! Rice, Maize/Corn, Pigs, Prime Timber, Clam, Lead, maybe some of Bison, Potatoes, Barley, Flax, Sulphur.
Also Honey as a new luxury resource, while I would move Crab and Marble to bonus resources. Probably Copper and Tin too.
And if you are really into it, you can also add Perfumes and Glassware as city-state resource. Those don't really change anything after all, but I would loce some diversity there too.
Very nice list of additions, even though too large for the game![]()
As for city-state luxuries, it would be great to integrate More Luxuries mod with Sukritact's More Mercantile mod, which has a very good variety of resources, like Artifacts, Paintings, Furniture. I guess he would have nothing against it if you asked him, I believe his resources already appear in some overhaul mods.
Yeah, but maybe there is room for a couple more![]()
Yeees, I did it that way (with Notepad++ it was too easy btw). And your comments are really helpful. Thank you again and thank for your help :3Thanks!
That's why I took all the time commenting and adding notes to the file, to make it easier for modders to find what they need, want to remove, or if they have any suggestions or ideas for it. Just do a case-sensitive search for "MOD" and it'll jump to each modification, along with the note.
lockstep[...] I'll create a check for the map size, and have the random total be set off of that. Using your numbers, it'll keep the total luxuries intact again and equal to the default total on each map size. Only Huge will get the extra 2 (which doesn't hurt because it's so immensely huge compared to the other sizes) so that it still works out nice with increasing the civ total up to the regional luxury cap of 18.