GutFeeling
Chieftain
- Joined
- Aug 2, 2013
- Messages
- 33
You're producing some top-notch icons for these resources, great job!
I agree with lockstep that real-world accuracy can/should always be stretched to support a cool gameplay idea. I quickly realized that this should be a fundamental, guiding principle when I was coming up with concepts for my own mods.
I had an idea for integrating coffee with religion -- what if you included coffee as one of the resources that monasteries pump up? They may seem like somewhat of a weird fit with wine and incense, but the earliest credible evidence, according to Wiki, of knowledge of coffee and its effects can be traced back to monasteries. This would also buff monasteries a bit -- I don't know if monasteries are "weak," but personally I pretty much never pick them, and increasing the variety of attractive options is always a plus in a strategy game.
I think looking at the Mesoamerican's use of chocolate in religious ritual is a great idea. Here are some factoids skimmed from the Wiki article that could spark some ideas: The Aztecs associated chocolate with the goddess of fertility. It was believed to fight fatigue (I think the Aztec and Mayan people's version of the chocolate drink could definitely be grouped with coffee and tea -- I have no idea what the balance of this would be like but a belief that adds +1 hammer to each coffee, tea, and chocolate would be unique and fun. I personally think something like "Vitality Ceremonies" or "God of Vigor," along the lines you suggested, sounds nice). Finally, cocoa beans were used as a form of currency by the Aztecs -- if you really wanted to get detailed with incorporating the new luxuries into the religion system, what about ones that are more specialized in scope, such as one that only focuses on chocolate and adds the unique bonus of +1 Gold and +1 Faith? "Cocoa-Bean Currency."
I like the idea of referencing "Peace Pipes." I haven't looked at the possibilities of modding beliefs in a while, but if there were a balanced, interesting way to make this belief affect happiness, that could be cool. Again, I think that would require putting a more detailed overall focus on modding the belief system, which you may decide isn't appropriate for the scope of this mod. I think it would be cool, though.
I agree with lockstep that real-world accuracy can/should always be stretched to support a cool gameplay idea. I quickly realized that this should be a fundamental, guiding principle when I was coming up with concepts for my own mods.
I had an idea for integrating coffee with religion -- what if you included coffee as one of the resources that monasteries pump up? They may seem like somewhat of a weird fit with wine and incense, but the earliest credible evidence, according to Wiki, of knowledge of coffee and its effects can be traced back to monasteries. This would also buff monasteries a bit -- I don't know if monasteries are "weak," but personally I pretty much never pick them, and increasing the variety of attractive options is always a plus in a strategy game.
I think looking at the Mesoamerican's use of chocolate in religious ritual is a great idea. Here are some factoids skimmed from the Wiki article that could spark some ideas: The Aztecs associated chocolate with the goddess of fertility. It was believed to fight fatigue (I think the Aztec and Mayan people's version of the chocolate drink could definitely be grouped with coffee and tea -- I have no idea what the balance of this would be like but a belief that adds +1 hammer to each coffee, tea, and chocolate would be unique and fun. I personally think something like "Vitality Ceremonies" or "God of Vigor," along the lines you suggested, sounds nice). Finally, cocoa beans were used as a form of currency by the Aztecs -- if you really wanted to get detailed with incorporating the new luxuries into the religion system, what about ones that are more specialized in scope, such as one that only focuses on chocolate and adds the unique bonus of +1 Gold and +1 Faith? "Cocoa-Bean Currency."
I like the idea of referencing "Peace Pipes." I haven't looked at the possibilities of modding beliefs in a while, but if there were a balanced, interesting way to make this belief affect happiness, that could be cool. Again, I think that would require putting a more detailed overall focus on modding the belief system, which you may decide isn't appropriate for the scope of this mod. I think it would be cool, though.