Barathor, do you have any idea yet on whether or not the new map packs are compatible with your mod?
Hi Barathor. I wanted to let you know that the mod that I am currently working on will be dependent upon this mod (users will still have to download your mod). This is because the mod that I am working on is a sort of special Ancient World overhaul, but with a focus on religion, and each civ has their own pool of unique pantheons (called "Aspects", as your civ is a cult belonging to a specific deity); which I've found easier to work with with some of your luxury resources available (Olives and Amber, especially). I hope this is fine with you.
For some reason this mod collides with one of my many mods, and new resources disappear visually. They work perfectly, just there are empty tiles with "coffee", "tea plantation" and so on. Also, no icons.
Still, cool mod, the same set of luxuries become boring after few hundred hours![]()
Thanks for the great mod Barathor! I do have one issue - when using the Trade Opportunities screen, many of the new luxuries won't show up. I presume that this is because there are more total luxuries than that mod allows for on its screen. Is there any suggested workaround for this?
For some reason this mod collides with one of my many mods, and new resources disappear visually. They work perfectly, just there are empty tiles with "coffee", "tea plantation" and so on. Also, no icons.
Still, cool mod, the same set of luxuries become boring after few hundred hours![]()
I think the conflict occurs if you use this mod in conjunction with another mod that defines the same resources. I recall something similar happening when I tried to run the mod with the Darjeeling Railway Wonder mod, as both mods attempt to define Tea as a resource.
... Any plans for porting over the Bison?