More nukes!

OH do they ever!

I tried to use a US tactic (at least according to Clancy in the Movie "Sum of All Fears") and nuke a naval taskforce I feared was going to invade with a tactical nuke. It was intercepted but I was hit 11 (or more times- I lost count) by 5 seperate countries. Btw, how did all of them know I had attempted to nuke someone- I never know when they nuke anyone
 
I like the Mutually Assured Destruction idea - you could set your nukes to "MAD - auto" and if you were nuked, you'd get a dialoge box asking if you wanted to retalliate - before their turn was over. Maybe you could have a 5 move delay or something, to simulate the time necessary to launch several weapons before being annihlated by the enemy.

Come to think of it, perhaps after you had a certain amount of nuclear weapons, you could have available a nuke manager - something that would allow you to target multiple sites with multiple weapons and launch them all at once. Then if the enemy had the same manager, you could count on being nuked a move or two later, before your turn was over.

I suppose this is all rather moot, being that nukes are mostly for entertainment when you're so far ahead of your neighbors that the game's a foregone conclusion. If you're actually neck and neck with someone, it's hard to imagine actually using a nuke against them.
 
If you are surprised by the AI with a nuclear attack, you should have the option of a counter-attack. Before any bomb from the enemy is dropped, you have the ability to get your own nukes airborne. Once you have cycled through all your nukes, then all the nuke effects are felt. This would more accurately represent a nuclear war, and help to ensure a balance of power when multiple civs have nukes. No more spying to find what cities have nukes in them, and destroying them in the initial barrage.
 
:cry: Sadly, I was minding my own business when the Babylonians to the south attacked for no reason (after an arms buildup at the border). By then, I have 2 ICBM's and 2 tactical on nuclear subs. I launched one nuke and struck, not a city, but 9 builtup tiles suplying food and sheilds to three cities. Lo and behold, when I checked with the other nations, they were really made :mad: . I don't even know why :p ? I was just defending Persia.
 
What I personally think we need......


---More nuke types: Small bombs(dropped by plane not missile), missiles, super-nukes, etc

---Retalliation Ability: (best way is to allow the all nations with nuclear technology the chance to see whats going on so all missiles based nukes can be launched and arrive at once) this could also allow plane based nukes to be cheaper, but not have this fast retalliation ability.

---Bunkers: for protecting population and or select unit, This would make nukes far more realistic for warfare instead of a "entertainment" option as was mentioned above.

---Non Tech Based Missile Defense: Instead of the classic SDI tech, At the very end of the tech-tree you could get very relaible anti-nuke units, that could shoot down any missile based nukes, but only in a very limited area, and they would have no affect on bomber launched nukes (you would need aircraft to take those down) Making nuclear warfare viable towards the end of the game as an actual way to win between to rivals (take out there nuclear defenses and blow them away)

---Nuclear Research Changes: All nations should have to Research there own nuclear programs, not one wonder getting them for everyone (very unrealistic, and takes away the "nuclear race" type thing in WWII).

---Plant Nuclear Device Spy Mission: This might be to touchy to include due to the current political climate. But once you get a very high level of nuclear weapons, you should be able to plant a "suitcase" nuke for a very high price in an opponents city.

---More interesting & Realistic Nuclear Effects: Both graphic and gameplay effect for nukes should be changed, there should be a unit destruction system whereby the percentage chance for a unit/building to be destroyed at different ranges is modified, as is the damage to city population and improvments, and where a city could be COMPLETELY destroyed. Tiny nuclear bombs doing minor population and low percentage unit damage in a single square, while super-nukes, would cover an area the size of a small continent, and obliterate 100% of everything in the very centre square with damage decreasing slowly at range. (maybe you could make some big nukes capable of also destroying bunkers, with direct hits as well)

---More Realistic Fallout And Radiation System: Fallout takes sometimes several turns to fall downwind, radiation disappears on its own over time, radiation has different intensities, leaving some sqaures uncrossible and uninhabitable for many turns after the original blast. Radiation should be different than pollution and should be capable of causing massed global "winter" some times only small cooling, somtimes causing huge amounts of squares to become frozen wasteland, in the years after a nuclear war.

---More Realistic Nuclear weapons use affect in diplomacy: Enemies should hate you, nations with bad opinions of you should get worse, nations with good opinions should remain the same unless you continue to nuke long after the enemies attacks have stoped, allies should stay the same, or even get better if it was an enemy you nuked, and best if it was retaliation against them for an attack on said ally. Also there opinion should be heavily modified by weither you have nukes or have used them before, i.e a smaller nation with no, or very few, nukes will never declare war on a huge opponent that has used nukes often and has many of them no matter how much they hate them.

---Better Use of nuclear weapons/defense by AI: AI should look at the diplomatic situation before retaliate, and some times might surrender (occupation feature) or offer you gifts of cities, anything they have to stem the nuclear slaughter ;) , also would effectivly use nuclear defense and base nuclear attack/retaliation one you and your allies nuclear defense and attack ability (like the AI will be unlikely to nuke if he knows you and you allies got defenses and he does not)

These are just a few easily implemented ideas that would make nuclear weapons more fun, more realistic, and more tactically useful (with bunkers/reliable defenses) especially in the late game.
 
I think we need a better, more complex system for modern thermonuclear warfare - the current system is too basic.

I would however prefer a more sophisticated system of tanks, tank hunters, really useful paratroopers and so on...
 
I reduce a 12 city to a 6 city without total internal destruction, creating pollution and destroying the improvements around it. Every nation declares a futile war. I reduce a 16 city to a 1 city, destroy every improvement, reduce the tiles to craters, using stealth bombers and no one cares. The funny thing is their war declarations are perfect excuses to nuke someone else...

Also, I believe manhattan project and SDI should be small wonders, so every civ can have them, and every civ needs to build their own.
 
why not have a nuclear arms treaty of sorts limiting you and oppenents to the amount of each type say u could have a ton of plane based nukes and fewer tactical and even fewer Super nukes as CenturionV put it.
 
Some suggestions on nukes in Civ4

1. Remove the "global warming" effect. Instead, make it spontaneous after the start of the modern times.
2. There must be an A-Bomb Unit that can bring total destruction to a tile. For cities with more than 5 population, 1 population must remain; if lower than 5, it is automatically destroyed.
3. After completing the Fusion Tech, you get a Hydrogen Bomb. It can destroy a 3x3 tile, just like an ICBM.
4. Once a civ completes rocketry, it will get three units: ICBM, tactical nuke, and SLBM. SLBM can only be lauched on a submarine and has a fixed range of 6x6 tiles(diamond-shaped).
5. When a unit crosses a fallout, a percentage of its health is reduced each turn. The longewr
6. Add a "Nuclear Test" command to a bomb, and adds +20 beakers to a tech that is being researched.

---Nuclear Research Changes: All nations should have to Research there own nuclear programs, not one wonder getting them for everyone (very unrealistic, and takes away the "nuclear race" type thing in WWII).
I think this is what you are referring to...

Nuclear Test

Spoiler :
1. In order to start a series of nuclear test, you must first select a 4x4 or 6x6 part of land that can be either on land or on sea.
2. By conducting a nuclear test, 20 beakers are automatically added.
3. In each improvement built on the ground zero, it adds 1 beaker to the tech being researched.
4. But for every nuclear test, the fallout on the ground zero becomes more powerful, and it is carried bu the wind on unpredictable ways.
5. For every 5 nuclear tests of a hydrogen bomb, the radius of destruction is increased.
6. For every five tests of an ICBM system, the interception ability of the civ is increased by 10%.


Types of nukes

There must be:
Spoiler :
1. Atomic Bomb. 1x1.
2. Hydrogen Bomb. If it is detonated over the city, the city is automatically destroyed, no matter how many bomb shelters are there. 3x3, but increases over time to 5x5.
3. ICBM. 4x4.
4. SLBM. 4x4 for each warhead(there are four). Evades interception by 50%.
5. The SuperNuke: Can destroy 10x10 tiles(like what you want), with an increased chance of nuclear winter, automatic destruction of city, creates a 3x3 crater(add this as an impassable terrain), everything inside 10x10 becomes a desert, but you can only build ten of them.

Optional to read:
Spoiler :
6. The Ultimate Nuke: Optional. Destroys everything(literally the whole world). Use only when you are about to be defeated. Can only be built once.


Diplomacy

Spoiler :
1. The civs who hate you that has no nukes will build the Manhattan Project twice as fast it is supposed to be for them.
2. Your allies who hate the civ you nuked will be nicer to you, but those who also love the civ you nuke will be less nice to you.


Just tell me here if you have more to say.
 
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