More Rhun soldiers!

I use 3ds Max, Photoshop, SceneViewer and NifSkope :D



I'm doing most of the leaders (not all of them though) :) In my mod I'm just using them to replace some of the Great Generals (for example I might make Montezuma to replace Aztec's Great Generals for the ancient and medieval eras).

Whats your ETA on this MOD and do you mind if people ("rip" you off right away, :rolleyes:
 
Whats your ETA on this MOD and do you mind if people ("rip" you off right away, :rolleyes:

I haven't started it properly yet (just been making graphics, no xml work yet) but I suppose an ETA for a first release would be sometime in January. What do you mean by "rip" me off :lol: ?
 
I haven't started it properly yet (just been making graphics, no xml work yet) but I suppose an ETA for a first release would be sometime in January. What do you mean by "rip" me off :lol: ?

If you need xml files for unit inclusion, you can use my african unit xml files of the EthnicEraArt testmod. I think they cover every single unit used by the epic game for this artstyle, and for the different graphical era's where appliable.
Or else you can sent me a bunch of graphics and I'll link them up. ;)
 
Which file? I think the download is in zip format.. and I used winrar to compress it. You have to extract the folders out of the zip file.

:lol: Lol sorry for being unparticular. What I really meant to say was how did you convert the Battle For Middle Earth 2 model. I was looking in the folder (I have the demo) but don't know what programs to use to convert it. I don't have 3Ds max, if that is how you did it. But I am experienced with models, and know Blender, Sceneviewer and Nifskope. Thanks for the answer though.
 
What's "ETA"?
 
If you need xml files for unit inclusion, you can use my african unit xml files of the EthnicEraArt testmod. I think they cover every single unit used by the epic game for this artstyle, and for the different graphical era's where appliable.
Or else you can sent me a bunch of graphics and I'll link them up. ;)

Thanks, but I was planning on basing it on avain's mod (with his permission of course) ;) I may have to bribe him though :D

:lol: Lol sorry for being unparticular. What I really meant to say was how did you convert the Battle For Middle Earth 2 model. I was looking in the folder (I have the demo) but don't know what programs to use to convert it. I don't have 3Ds max, if that is how you did it. But I am experienced with models, and know Blender, Sceneviewer and Nifskope. Thanks for the answer though.

Oops I thought this was "The Rohirrim" thread and I thought you meant the first page... nevermind.. my fault.
:lol:

If I remember correctly, I found a plug-in for 3dsmax that allowed me to import the BFME2 files... but first you have to extract the BFME2 files from their archives using a special program (I think the archives were .big files?) Also it was a little buggy because a lot of the models didn't import into max very good anyway... and most of the models were pretty low quality with the exception of the ships and the buildings.
 
Thanks Chuggi. I have everything set up, but just one question: How did you extract the .big files?
 
Thanks Chuggi, I had found that before too. However I open it up select the w3d.big file (right?). However nothing shows up. Here is a link to a screenshot (the original page). Did this happen to you? :confused: Also, when I click extract all, nothing extracts. And I tried opening up some other .big files, some opened, and some didn't. Any ideas what I am doing wrong? This is really starting to annoy me.

EDIT: I finally got it. Downloaded a different version from another site, and it worked! I don't know why it suddenly started working, but I don't really care. Thanks for all your help Chuggi. :goodjob:
 
Sorry, I just couldn't resist posting some of my findings. I know what you mean by a lot of the models being buggy. Check out this goat:

But at least some of the models are working. I figured out how to import everything into blender, relatively easily:
I find the model I want with finalbig, extract it as a w3d, import in the w3d into gmax equipped a bunch of plugins, extract it as a .obj (through the help of another plugin), and then import the .obj into blender. It works ok, but boy, are some of the models buggy. :lol:
 
I'm getting to it, it might be a while though. Still working out some problems with my method. I'll post them when I am done. ;)
 
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