No problem! Also some stats if you like - there are 3196 polygons, which is a little high but it is a sea-unit so you're not going to be building hundreds in your game. Also the original sail didn't import properly from the original format, so I made a new one using the Galleons sail as a base, and then reskinned it. There were also more textures - but now it only needs one texture (which is 512x512 pixels) but I recommend resizing it back to 256x256 just to be safe. Lastly I removed a few polys by getting rid of stuff which I thought was unnecessary.
i have noticed the galleas geometry is invisible but still in the nif adding something about ~1000 polys to the count. Is this a necessety due to the rebone technique used ? There is nothing linked to it...
I'll reattach a version without the extra model in the file, I tend to leave stuff "hidden" in the nif files rather than deleting in case I need the part later (then I forget about it )
Amazing, incredible, fantastic! It is quite different from the other ships of Civ4, but it's great, with the swan in the front and everything. Beautiful!
Chugg, I just decided to make your Rohan Rider abit more 'touched' up, I mean just make it more realistic to LOTR (Movie more than book) . Just made some minor changes like made the shield abit bigger, horse bigger (to suit rider), spear positioned down abit, body posture, neck and head re-vised (made to suit riding position), and removed the second piece of the Horses armour, as many of the Rohan Riders had no second half, and only the generals leading them had full array..(could afford).
I'm doing most of the leaders (not all of them though) In my mod I'm just using them to replace some of the Great Generals (for example I might make Montezuma to replace Aztec's Great Generals for the ancient and medieval eras).
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