More Steam Achievements – how about a task for each civ?

Siptah

Eternal Chieftain
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The game launched with few and very basic steam achievements, that aren't updated for the DLC as it seems. Instead, we have a large number of in game challenges, but many of these are generic and frankly boring. While leaders have a few unique ones tied to quests, the civ challenges are simply to build the associated wonders, and to finished the associated legacy paths.

I think adding a somewhat challenging Steam achievement per civ could actually increase the replayability of the game, as it would give you something additional to strive for. I'm not per se an achievement hunter, but for some games, this helped me to set goals, e.g., for most paradox campaigns.

So, what achievements would be fun/thematic for the civs?

Here are some first suggestions:
- As Mongols, conquer the entire Home Lands.
- As Carthage, complete the military legacy path without conquering a single settlement.
- As Mughals, buy 7 wonders in the modern era, including the cultural victory project.
- As Normans, invade the Distant Lands with only cavalry, take over all settlements of a DL player, don't found any new city in the DL, but built the White Tower in a DL city.
- As Bulgaria, gain a total of x production from pillaging throughout the age.
- As Greece, suzerain and integrate 8 city states.
- As Rome, found 4 settlements with Legates, and make all of them cities with a unique district.
- As Mississippians, gain 12 codices, have 6 libraries, and 6 academies.
- As Prussia, have +20 war score in your favor.
- As Spain, own all gold resources on the map.
- As Songhai, score 80 treasure points

Edit: I think it’s fine when some of these are a real challenge. But they shouldn’t be too much dependent on luck. Civ VI unfortunately had some achievements that weren‘t possible in the vast majority of games. Hence, something like „As Egypt, build the Pyramids in a city whose center is on an ice tile“ should be avoided, as it will be impossible in many/most runs.
 
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I brainstormed a bit for a full list of suggestions:

1756046544888.png
 
I brainstormed a bit for a full list of suggestions:

View attachment 740885
Okay so, sue me but:

I think these should be unique legacy paths for civs in addition to the core 4 (Which imho shoudl be expanded to 6/7, if we get Religion into the game on a deeper level)
 
Okay so, sue me but:

I think these should be unique legacy paths for civs in addition to the core 4 (Which imho shoudl be expanded to 6/7, if we get Religion into the game on a deeper level)
I wish for more variation in legacy paths, as well. Maybe 2-3 alternatives per path and age, while finishing a path requires getting to the end of one of them, and not combining first steps on multiple. Even if we stay very generic, alternative paths could be for example:
"Have a level 6 commander" or "Eliminate 50 units" for militaristic in antiquity
"Have 6 academies" or "Research two future techs" for science in antiquity
"Have an income of 300 gold per turn" or "have all antiquity buildings in a single cities" for economy in antiquity
"Scout the entire homelands" or "Make 15 discoveries" as wildcard paths in antiquity
"Have 3 alliances" as diplomatic path in antiquity

Unique paths per civ would also be interesting as a concept. However, only a few ones of the challenges I proposed are suitable for this. Some of these are even opposed to how a civ "should" be played (see e.g. Khmer or Majapahit), while others are too specific to be done again and again.
 
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Okay so, sue me but:

I think these should be unique legacy paths for civs in addition to the core 4 (Which imho shoudl be expanded to 6/7, if we get Religion into the game on a deeper level)

And that is also something I'd like to echo. Having unique legacy paths would be even nicer, if completing them would offer a unique legacy for the next age, which could grant unique advantages tied to the the civilization said legacy was achieved with.
Since the devs have stated they want to strengthen the sense of continuity throughout the ages, having unique legacy paths + unique legacies would allow for some 'heritage' carried from age to the other while also interacting in a meaningful, immersive and hopefully strategic way with the age-system.
 
Great idea. It would also be a better way for the leader to earn attribute pints, rather than leaving this gain to chance.
I think I can't follow this thought. When are leader attributes based on chance?

And that is also something I'd like to echo. Having unique legacy paths would be even nicer, if completing them would offer a unique legacy for the next age, which could grant unique advantages tied to the the civilization said legacy was achieved with.
Since the devs have stated they want to strengthen the sense of continuity throughout the ages, having unique legacy paths + unique legacies would allow for some 'heritage' carried from age to the other while also interacting in a meaningful, immersive and hopefully strategic way with the age-system
Indeed – having a mechanic that (aside from traditions) allows to take a civs unique ability (in weaker form) to the next age after fulfilling a certain mission/legacy path would be interesting. But I guess this would be hard to balance even roughly, because neither are abilities in the same range if we look at them in isolation, nor are legacy paths equally difficult to complete.
 
I think I can't follow this thought. When are leader attributes based on chance?

During my games, I sometimes earn attribute points randomly, through events. Instead of earning these points randomly, a greater presence of legacy paths would allow for more points to be earned, not tied to chance. I don't know if I explained myself clearly.
 
During my games, I sometimes earn attribute points randomly, through events. Instead of earning these points randomly, a greater presence of legacy paths would allow for more points to be earned, not tied to chance. I don't know if I explained myself clearly.
Ah yes, I see. These depend on your leader and civ's attributes. So, if you are playing a scientific + militaristic leader, you get events and quests that give you science and military points. These are random only insofar as you cannot trigger specific events on purpose as far as I know. So, you might get a militaristic quest/event or a scientific one, but cannot influence which one you get. Some of these are already unique to the leaders, but I think there are also generic (so truly random) ones.
 
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