Because I'm not Immortal. Get it? I've already got one win on Immortal under my belt, but fail to achieve a consequent winning streak on this difficulty level. That's why I've turned to you, the forumers, for any advice you're willing to give me. The plan is for me to play short turnsets (20-30 turns at the outset) and for you to give me advice on what aspects of my game I could improve. I will upload savegames. I'm somewhat busy at the moment so this thread will normally be relatively slow-paced. I rolled up a random game on Standard size/Normal speed/Fractal/Random leader, as to start the game without a preset strategy in mind. This is our start: Spoiler Scout moved : Our leader is Darius I of the Persians. Fin and Org are both solid economic traits, with the former being primarly useful in cottage economies and on coastal maps, and the latter reducing overall upkeep and making courthouses a lot more attractive than they usually are. Cheap lighthouses are good too, although I can't see any coast yet. Immortals make chariot rushes viable while they're also prime barb busters, with their defensive bonuses. Apothecaries are a meh bonus on a meh building, although they can be useful if we don't have many food resources or after factories and power plants. We start with Hunting and Agriculture. The former is mediocre IMO (especially as we don't have any hunting resources in our cap), although it does give us a tech boost towards AH, for our pigs. Agriculture is nice of course. My initial thoughts: Seems like a very production-heavy capital with no room for cottages. That's actually a plus, since I tend to rely on those and ignore the advantages running specialists can run. The floodplains make up for having only one food resource (in sight). The PH we're on also gives us an extra production. Marble, together with those forests and hills, opens up some options - the marble options are quite desirable. Failgold will be boosted either way. Two huts (and a scout to pop one favourably)! Initial plan, open for debate: - SIP. We're on a plains hill and I don't see any more desirable spot. - Tech: AH for the Pigs (and horses, hopefully!), followed by Mining and BW. Switch to Slavery. - Builds: warrior - (city grows) - worker - warrior - settler. Thanks in advance!