headcase
Limit 1 Facepalm Per Turn
I voted happiness because it's the ceiling of how big your empire can be for everything else.
(buy military units, buy RAs, buy CS, buy buildings , upgrade military units... )
early -> grab a lot of dirt (ICS) secure luxuries and strategics to sell for
... Only late techs [economics ] and lots of cities [puppets] with trading posts during GA can generate the massive amounts of gold required to get the edge....[again lots of land] ..The Monarchy commerce opener superTallcapital cannot hold a candle to that ...Yes, but it doesn't matter if you can mass produce swordsmen if your opponent already has infantry units...Outteching a production heavy opponent always seems to lead to that opponent's doom, in my experience.
Like I said in my original positing, Science has its hands in everything (maybe too much so) and seems to be what every other attribute is trying to get to. While it would be insane to completely ignore any attribute (they're all somewhat important), I've found ignoring Science is the quickest path to doom.
It's interesting to see what people in the poll are saying so far, though...

The poll has a basic flaw: ignoring the KEY resource (specially in Civ5, but true for all iterations).
Population is THE most important "attribute". From pops you get everything else, including food (which creates more pops).

which one was first? the chicken or the egg?![]()

