MOST IMPORTANT to least important resource

redhulkz

Prince
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Oct 31, 2002
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post the most important resource u think from most important to least important
and explain why.

these can act as a useful information for civ3 noobs

thANKS
 
I think horse and iron is very important because it allow to built knight, i love knight either to conquere or to counter attack. They are the first effective units for those multi purposis.

So if i choose to wage war with knight it mean i wont pay attention to salpeter too much, because during that time i will be democraty and built bank,university and doing sea exploration.

But if realy necesary i will conquere salpeter to upgrade my knight to cavalry.

Then later on the most important one is coal, we need it for railroad and at least 1 city with factory+coal plant ( to built theory of evolution and hover dam).

Then i must get OIL and Ruber for my Panzer ( i always play german, i love their unique militaristic and scientific trait).

If i plan to built a space shipe, then it is aluminium and uranium. ( i dont built space shipe anymore)

So most of strategic ressource is a must but if i have to choose only 2 i will choose iron and horse, because with them you will conquere the land which will give you all ressource you need.
 
The most important resource is fish. If I don't get a start position with 3 fish there's no chance of winning the game at all. Sometimes I play on anyway to see if there's any uranium around my capitol but usually I just restart until I get 3 fish. :crazyeye:
 
Wow... that's tough, most of them are pretty important...

I'd say:

1. Oil
2. Aluminum
3. Iron
4. Horses
5. Rubber
6. Saltpepper
7. Coal
8. Uranium

Oil is needed to build almost everything from the Industrial age on. Period. Aluminum is needed for most of the modern units. Iron is needed to have any sort of chance of surviving in the ancient and middle ages. Horses are needed for the knight which is one of the best unit in the middle ages, the only one that would probably kick it's rear is the Calvary. Next, is rubber, which is needed to build Modern Armour. If you want to wage war in modern times, you NEED this. You'll never take a city without them. Saltpepper is required mostly for sea going units in the medevial age, the only real reason to need it is the Calvary, but unless you were fighting a hoard of Calvary, you could probably survive with just Knights. Coal is needed for about one (maybe two) units. Uranium is used for tactical nukes, ICBMs, and nuclear submarines. I really don't like to use nukes, at all. They really are pointless unless the city you nuke as MANY units in and around it. And nuclear submarines are the same as submarines except they can go one extra square and carry nukes, but, like I said, I don't like those things.

Of course, this is totally in aspect of units. You also have to take into consideration that some city improvements need certain resources. And I don't have a chart for that handy :) So I don't know what needs what... I just tend to shy away from Nuclear power plants also, because of the chance of a meltdown and the fact you need a fresh water source. That's the only other reason I can think of that you'd need Uranium... Again, I don't have a chart handy, so I don't know for sure.

-edit-
Hm, I guess you need coal for railroads... Railroads arn't totaly neccisary though, they really pretty much just help you save time if you want to mount an attack :) Roads should be suffce, you just want to avoid becoming under seige, because without railroads, it can take time to move your troops to where you need them... So if you see a relation crumbling into war, move your troops to the front (assuming you don't have railroads) To save time, so when war IS declared on you, your troops are already where you need them to be. But if YOU are declaring war, you should have your army built long before you ever declar war. Your enemy will probably be too busy trying to fight you off to try and attack your motherland, thus elminating the NEED for railroads :)
 
Originally posted by DaveMcW
The most important resource is fish. If I don't get a start position with 3 fish there's no chance of winning the game at all. Sometimes I play on anyway to see if there's any uranium around my capitol but usually I just restart until I get 3 fish. :crazyeye:

DaveMcw u sure mad about fishes~~

whales are better than fish what. why? course whales are bigger and thus more meat ~~!:cool: :cool:
 
Datheus, you do need railroads. Railroading all your lands increases production by about 50%, giving you a huge advantage over the ai's who are slow to railroad, or at least keep apace of the ai's who are already railroaded. Reports from deity-level players that I've read, show that they'll pay exhorbitant prices or wage war specifically for coal as soon as possible to begin railroading.

With regards to the other resources. I would say that the earlier a unit is available, the more important its required resource.

My ranking then is:
  1. iron - many early units + railroads
  2. coal - railroads
  3. horses - good units all the way into industrial ages
  4. saltpeter - only necessary for late middle ages units
  5. oil - needed for all later units
  6. aluminium - only needed for modern units + spaceship parts
  7. rubber - only needed for modern units
  8. uranium - only needed for spaceship parts
    [/list=1]
 
Originally posted by me
Of course, this is totally in aspect of units. You also have to take into consideration that some city improvements need certain resources. And I don't have a chart for that handy:)
Eh, again... I was just looked at a table for the units.

*smacks the manual against the table*

If I wanted to read that much to play a 'puter game, I'd go take English class.

I just play the game.

See, you have some of the resources required for powerful modern units low on the list... Now, I'm not a big military conquest guy, but if you don't have a medium military, other nations will demand that you give them stuff. And if you don't, they will more than likely declare war

-edit- But as not to come off as a jerk.. I do stand corrected on the railroads
 
Horse is number one for millenia of warmaking.

Iron is a very close number two to keep the riders upgrading.

oil, rubber, aluminum holding up the middle.

uranium fairly low on priority list because you should be able to overun your foes with horses long before the nuclear era.

I would put saltpeter last among strategic resources. If you can survive with your pikemen you will reach rifleman without needing to get saltpeter.
 
1. Rubber (Tanks, Infantry, MA... cant really win without these)
2. Oil (Tanks, Fighters, lots of other stuff...highly needed as well)
3. Iron (Railroads...lots of ancient units...)
4. Aluminum (MA, Jet Fighters, Nukes, essential for modern war)
5. Coal (Railroads are the best and you need the industrial power)
6. Horses ( lots of ancient units, as well as a few medieval ones)
7. Uranium ( Nukes, AEGIS, and a few wonders)
8. Saltpeter ( this allows you to make a few units in the medieval era, and riflemen make them obsolete quickly)
:tank: :ar15:
 
Originally posted by Datheus
6. Saltpepper

:lol: Did anyone else notice this? I found it quite funny! :lol:

Anyway, I guess my order would be:

1. Iron. I doubt you'll survive the Ancient or Middle ages without this!
2. Coal. A must-have for the Industrial ages, really gives you a great boost with factories and, of course, railroads.
3. Rubber. If you are in the Industrial/Modern, you need it for practically everything.
4. Oil. Who could live without tanks?
5. Horses. This really dropped, in my mind, with PTW, because the new swordsman upgrade chain means you can have those (slower) Middle Age offensives without this.
6. Aluminum. Very important in most of the Modern Era, even though it doesn't last that long in most games.
7. Saltpeter. Really only necessary if you have horses, because if you do, it means Cavs! You can live without it until Rifles anyway.
8. Uranium. Unless you want nukes, or are going for the Spaceship, it really isn't that strategically important anyway. I don't really use AEGIS, do you?

CG
 
I just about agree with what CG. Only rubber is pretty abundant and never disappears. And usually I have enough horses around. It seems to be usually oil that I never seem to have, then iron, then coal, and finally saltpeter. But really, I cant imagine a game without rubber.

So the best resource are the luxueries! We need our people happy! And dont forget about the cows.
 
I'll say the most important resource throughout the game is IRON. This is the one resource that you will need most of the time from ancient age swordsmen to railroads and factories and Iron Works.

The second most important resource is HORSE. Why: To build an army of horses and get the iron from your neighbours.

3. Rubber: as it allows you to build infantry and artilery which are the most important units that can help you beat the AI if you didn't/couldn't do it before the apparition of rubber.

4. Coal: To build those railroads and maybe coalplants and Iron Works.

5. Oil (the tanks save you a lot of time)
6. Saltpeter (the cavalry saves you a lot of time)
7. Aluminum (the MA saves you a lot of time)
8. Uranium (build the SS and the nuke saves you a lot of time and units)
 
Originally posted by Datheus

See, you have some of the resources required for powerful modern units low on the list... Now, I'm not a big military conquest guy, but if you don't have a medium military, other nations will demand that you give them stuff. And if you don't, they will more than likely declare war

It just seems to me that the game is already decided one way or the other by the time modern times roll around. Admittedly, in a close game with war breaking our the importance of rubber, oil and aluminium skyrockets - and the same in a close space race. So I guess what I'm saying is that it probably depends on your play style, how much warring you do and when. This is why my ranking for saltpeter is so much higher (4th) than many others (6,8,7,6) - simply because I love doing my warring in the middle ages focusing heavily on the knights -> cavalry upgrade. I just love cavalry with their 3 movement.

And I guess Uranium's going to be important to the person who loves full-scale nuclear wars. So to each his own.
 
1- Iron
2- Oil
3- Coal
4- Rubber
5- Saltpeter
6- Horses
7- Aluminum
8- Uraniam
 
You can get by pretty easily without any *1* resource; it's when you lack 2 that you're pretty hosed.

For example, you can make do without iron by using a ton of spears, horsemen, and then musketmen and cavalry, but if you're lacking iron and saltpeter, you better pray to not be attacked, because even the stupid AI can overrun longbowmen, spears, and catapults with cavalry, muskets, and cannons.

Coal is EXTREMELY important, but it usually comes at a time when trading is possible and partners are still prevalent. Rubber is brutal to do without, as the best units without it are riflemen (now guerillas) and cavalry. Nothing else can be built without it.

I guess I'd say:

1- Iron
2- Rubber
3- Coal
4- Horses
5- Saltpeter
6- Uranium (rarest and hardest to get for space race win, usually)
7- Oil
8- Aluminum

Arathorn
 
1. Coal - If you can't build railroads you'll be dead in the modern age because you can't react quickly to an invading force
2. Iron - Need them for swordsmen, pikemen, nights cannons, everything in the middle ages.
3. Oil - Needed for modern era units
4. Alluminum - same as above but to a lesser extent
5. Rubber - Important in indutrial ages
6. Horsess - Nice in middle ages but not crucial
7. Uranium - Nukes and scapeship parts
8. Saltpeter - only useful in late middle ages
 
IRON is the most important strategic resource. You need it to build a lot of units, railroad etc.

Iron disapears easily, so you always need to control more than one source.
 
I don't understand how people can rate oil ahead of rubber. Are the ships (destroyer, battleship, transport) really more important than infantry (and marines)? Ironclads are just about as cost-efficient as either destroyer or battleship and galleon isn't too far behind transport.

But infantry is a quantum leap better than riflemen. 10 more shields gets you +2/+4/- ADM, which is an incredible leap. Riflemen fall quickly to small swarms of cavalry. Infantry don't. Rifelmen rarely kill tanks...infantry require hordes of tanks or artillery support to kill.

You can't build any of the advanced ground units without rubber -- no tanks, no modern armor, no mech infantry, no infantry, no marines, nothing.

How people can say oil is more important just boggles my mind....

Of course, ranking coal ahead of iron also completely confuses me, since you need both to build RRs, or coal plants, which is ALL that coal does, so iron has to rank higher, as it's useful for more things.

Arathorn
 
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