Most insane start ever.

My most insane start ever was, 4000BC: "You have been defeated". I did not even get to see my units. Just a black screen. I was like "damn, this level is HARD!".

hubby and i were playing MP as a team. he was setting up the game, and he accidentally left all the other teams as "open" instead of "AI". well, nobody else has access to our LAN so of course nobody else joined the game. since we were the only two players, we won in 4000 BC! it took me a minute to realize what had happened, partly because i was giggling so hard.
 
Mad start. There is propably so much food around because of the two capitals that were supposed to be founded. Most crzy start I have seen. Now if you would get some iron/copper in those hills or horses near you it would be insane. Build the globe theater there and draft like mad. In my last game as Louis I could do that already with 5 food resources and 4 flood plains. Whip every building and every unit and regrow in 2 turns while running 3 or 4 scientists.
 
My post is true. The game started with a black screen and the "You have been defeated". In my HoF, I have: Game Ending 4000bc, Score 13, Victory none. When I click on that game from HoF, I get the standard map screen, in the text box on the right side is only the "playtime: 0 minutes" line. When I press play, nothing happens to the map. If there was an autosave, it was lost long ago.

Similar story here, if I load my replay my city gets settled and all the ai dots disappear the next turn - score = 46, and actually it was a conquest victory, not domination like i said before. I still can't really work out what happened to the ai - maybe all their settlers got eaten by lions :crazyeye: Maybe the fact that I was playing fractal gave them some really weird starts.
 
My current game site for Carthage....

View attachment 152184

And can you believe after seeing the gold to the west, the "blue circle" still wanted me to found on what is now the lumbermill forest / plains?

The Warlords 2.08 city founding code, I've now decided is truly horrible, by moving one tile west (to current site) I included an extra 4 hills (and 1 of them gold!) in Carthage's cross....

Good commerce cities are easy to make, good natural production cities with enough food and decent commerce are well just perfect :)

And popping the Iron through mining was extra thick gravy :)

How did you manage to have almost all the other Civs converted to your religion? I play with Genghis and when I'm one of the first to discover an early religion I barely have anyone converting. Please enlighten me.
 
And can you believe after seeing the gold to the west, the "blue circle" still wanted me to found on what is now the lumbermill forest / plains?

The Warlords 2.08 city founding code, I've now decided is truly horrible, by moving one tile west (to current site) I included an extra 4 hills (and 1 of them gold!) in Carthage's cross....
Couldn't agree more, the algorithm is seriously flawed in more than one way. This sort of situation is very common unfortunately; due to some inexplicable logic ocean tiles are considered preferrable to workable ones in these cases :(
I've encountered situations where I very much considered razing a capital, something that wouldn't even have crossed my mind prior to v2.08 warlords. But of course the algorithm is also very fond of sharing resources between cities so it would have implied razing near-entire empires (because the 2-tile limit would have prevented re-settling otherwise)

I sincerely hope the BTS 'improvements' aren't in tune with the v2.08 warlords ones.
 
How did you manage to have almost all the other Civs converted to your religion? I play with Genghis and when I'm one of the first to discover an early religion I barely have anyone converting. Please enlighten me.

This game was quite a fluke in many ways. It's a random map, and most civs were semi isolated before optics. Capac in this game founded Jew, Budd, Conf and Chris, but was isolated from everyone else. I was the same but founded Hindhu (and later Tao). We both got Optics quite early (he has the circumnav bonus), but he didn't build missionaries for the other nations, just some to me.

Every other nation I met had no religion, so I build missionaries and caravels like mad and sent them to all and sundry. It's random personalities too, and as soon as I converted them, many switched to Theology (which made me grin of course, in that it kept out Capac's religions). This gave me more time to send yet more Hindhu missionaries. Now everyone hates him, and likes me.

As I said, quite fluke circumstances, but that's how.

P.S. If you want to convert people to your early religion, you need open borders, sailing (to help it spread) and above all build missionaries. Then once a nation is converted, don't let up, keep sending those missionaries to convert more cities.
 
I remember building a city in the desert. However, on the outermost edges of this city it had the following: 3 oasis, 1 cow, 1 copper, 1 stone and 1 gem. Aside from that their was little else.

That city defines Tucson, Arizona. I guess. (Seriously, WHY DOES THAT CITY EXIST?)
 
I've been playing this start. While insane with food resources, it presents quite a challenge. First would be the obstacles to even utilizing all the food resources present. Between whipping and running scientists I don't think I've ever had more than 5 of the resources in use at any given time. In hindsight I should have settled a city near it to utilize some of that. Second is your situation geopolitically. Cyrus is right outside your little penninsula and blocks your expansion early. You have to charge through him without copper. You have horses for Numidian Calvalry, but they are much farther down the tech chain on Marathon, and if you're like me, you tried to secure a city outside of the penninsula and that left a gap that Cyrus was able to move in on. I had to wait for catapults to hook up my horses, and then conquer his entire civilization.

Despite being hemmed in for so long I was doing well technologically. To build up the infrastructure I ran Organized Religion, and used my veteren army to cut a swath into Isabella. But then with a shortage of troops, and difficulty killing her longbowmen with catapults I mistakingly made peace. She vassalized with my ally the Koreans, and now I have no room to expand, and no competant military technology to do so with. I don't even have the option of using inferior units to sacrifice to the fortified protective longbows since my land is so production poor.

The likelyhood of teching out of this hole seems small.

How have you guys played it?
 
This was my craziest super food start ever. I ended up settling in place and moving the capital since this as always going to be a GP farm.

sick_start_romans.jpg


btw, this map was fractal, which I reckon are more likely to generate super capital sites. Just from my observations, it seems that whenever I play fractal, at least one of the AIs has a similar sort of start to this - though maybe not quite to this extent. :cool:
 
I had a start with all flood plain and two forest grass hills and one sheep plain hill... giving a max food production from all tiles 94 but with crazy unhealthiness penalty. The city was unhealthy when founded, at prince.
Thats why crazy food cities arent really good because of the pop unhealthy penalty takes away so much food. Had london at size 46 once and -12food from the unhealthiness I think. Ocean is good for early food, but when you hit biology land and farms are the way! The national park national wonder in BtS or whatever can become quite interesting as a super gp farm...
anyways, in the floodplain game I thought this was cool:
anus.JPG

popped Metal Casting from a hut! crazy...
 
Amazing gp farm city there. And one enemy roasted right away. Sweet start. My recommendation: Try and move your capital to a high prod/comm city and dedicate your current capital as your gpfarm. Try and get NE and GT built there asap and start churning out great people. You should be able to bulb your way to liberalism quickly and have max golden ages later in the game (2, then 3, then 4, then 5 gp...that's 14. very doable with that gpfarm, even after using 4 (paper, ed, phil, lib) on the liberalism path, 1 on an academy in your new capital, and 1 on printing press. That's 20 gp. You should easily be able to get that many methinks)
 
Wow, tons of really good starts!(Especially the GP farm which hems your foe off. What an amazing start that is!)

Here's my best...

MadridBestStart.png


Nine flood plains(One with Insense), a Plains wheat(Health), A plains Stone(Double speed on some wonders, yeah!), 3 Plains(Some production), a Desert tile(Next to water) and a plains hill. Just outside the BFC, which you can't see in the screenie, is a nice Bronze for early rushing.
 
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