thadian
Kami of Awakened Dreamers
There are 3 changes i feel need to be made to the AI. Each of these i have either read about or experienced in the game that i felt made bad gameplay.
Unpromoted Units: The AI should wait to promote its units until it knows what its enemy is using. When its ready to attack, it should scan the "battlefield" and promote against the unit types it will be up against.
Smarter AI combat: The AI should build stacks of units based on what it needs to win - it shouldn't build all horse archers because its the only one with horses for example. It should build responsively to the other units being built around it.
AI Patrol: AI Should use patrol for both land and sea units, which should provide it more internal security instead of "hiding" in its cities.
Unpromoted Units: The AI should wait to promote its units until it knows what its enemy is using. When its ready to attack, it should scan the "battlefield" and promote against the unit types it will be up against.
Smarter AI combat: The AI should build stacks of units based on what it needs to win - it shouldn't build all horse archers because its the only one with horses for example. It should build responsively to the other units being built around it.
AI Patrol: AI Should use patrol for both land and sea units, which should provide it more internal security instead of "hiding" in its cities.