[R&F] Most pressing issue?

Outside of combat AI which is still awful, the main issue for me is diplomacy. The alliance bonuses are a small step in the right direction and I'm glad they are addressing joint wars, but I still think the warmonger penalties far outweigh everything else and really don't serve as much of a deterrent so I just don't end up playing the diplomacy game 9 times out of 10. I just don't care when the AI denounces me. I might if they had a large army and could actually capture cities.
 
Diplomacy: AI can tell me to move my troops or that I'm settling too close but they can settle wherever they want and have a tonne of troops along my border and I can't say anything.

The randomness of war: Early game it seems inevitable that someone will declare war on me.

War is pointless: lost count of the number of times AI has declared war on me and then never actually attacked me.

Warmongering : annoys me how this works. I started a game as Germany, happened to be right beside Kongo. They declared war on me pretty soon cause I had the audacity to settle near them. For about 30 turns they were attacking my capital with their units, I eventually managed to repel them and counter attack and take an outlying city of theirs that was right on my border. I am seen as a warmonger.
 
  • Make deserts rough terrain, they should take some time to cross
LOL I remember my reaction in Civ 5 the first time I found out you could move your armies across deserts as fast as you could move them across plains and grasslands!!

The old grognard in me took a long time before I could see deserts as anything other than impassable terrain forming a protective boundary as good as a mountain range.
 
It would be cool if the AI was better at war games, like real world conflict. Like if the AI mobilizes troops along my border I can sail my aircraft carrier within striking distance of their capital and they take notice. Unfortunately this part of the game is entirely one-sided, as far as I know it's impossible to properly influence AI with your military without DoWing.
 
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>End turn
 
UI is still pre-beta and hides rules so that's a good starting priority. Let's start with low hanging fruit and halve player inputs/game with no alteration to actual choices made.

After that we can do something about unit progression, pseudo victory conditions, and somewhat related ending games that are over.
 
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