King of Town
Adventuring
How could I forget those spy specialists? I usually forget all about it until out pops some guy I've never heard of instead of the prophet I need for my shrine...
Hands down it's foreign leaders pestering me. The same deals, over and over again. No I will not trade oil for fish or cancel relations with my most powerful ally, so don't bother asking. Accepting means they'll come back later to cancel the deal. And heaven help me if I try to skip a tech, like Divine Right. They'll come onscreen repeatedly to get Democracy, Assembly Line, or even Flight for it. An ultimatum from a powerful neighbor is only dramatic when it comes once in a while. Too bad there's no 'refuses to talk' button for the human player.
Regarding a foreign leader pestering you, I was just thinking about this last night...
It would be nice if when a leader comes to you asking for help and wanting a tech, that there was an option to negotiate as well as the standard yes/no. That way, if you thought that the other guy might have a tech you wanted, you could barter for it. There could be no penalty or bonus for this action other than the standard trade modifiers for making a normal trade.
It drives me crazy when Joao (for example) comes along asking for tech X. I possibly don't want him mad at me, so I give him the tech. Then I check his screen and see he has something I want, but I have nothing left (or that is desirable) to trade, and he won't gift it to me. It just would have been nice to have the option to trade for something, even at a loss.
This would be a nice mod, if it hasn't been done already. Any modders out there listening?![]()
And then there's having to cycle through all of my cities every 10 turns to check for the spy specialist that inevitably gets assigned, even though I don't have the governer turned on.
They already have this... You can queue up commands for all units. Simply press 'shift' when selecting commands and it'll line them up. You can also do this for setting waypoints for building roads...
What you're describing is the diplo from Civ II, if I remember correctly.
I still cannot accept that the transmission of electrictiy is, solely of itself, unhealthy for the population.
I just thought of something worse than Global Warming or even the diplo system.
The PLACEMENT OF YOUR FIRST SETTLER.
The AI ALWAYS gets a ton of resources, yet when you look around, you find nothing. The strategic resources will OCCASIONALLY appear within your borders, but will usually be somewhere else.
One time, and this is completely outrageous, I was just playing a normal map on continents, it looked normal, just about until I settled. Turns out, while everyone else is on nice, fertile, land, I was placed in a pocket of land, just about big enough for one city, IN THE FREAKING SOUTHERN ICE CAP.
I just thought of something worse than Global Warming or even the diplo system.
The PLACEMENT OF YOUR FIRST SETTLER.
The AI ALWAYS gets a ton of resources, yet when you look around, you find nothing. The strategic resources will OCCASIONALLY appear within your borders, but will usually be somewhere else.
One time, and this is completely outrageous, I was just playing a normal map on continents, it looked normal, just about until I settled. Turns out, while everyone else is on nice, fertile, land, I was placed in a pocket of land, just about big enough for one city, IN THE FREAKING SOUTHERN ICE CAP.
You remember correctly. God I miss that feature from Civ 2. (I also miss the advisors)