fallout3dc
Warlord
- Joined
- Jun 29, 2014
- Messages
- 289
Which in your opinion are the most useless, as in the regular unit would be just as good if not better than. My two picks are Slingers and Turtle Ships.
Probably the Mandekalu Cavalry.
I stopped looking down at Zero after a game with almost no Oil in my lands and ally CS.Somewhere between slinger , Maori warrior and zero.
As can Conquistadors who get a sight advantage which helps a lot.Yeah, the atalast as many have said. It is nice to be able to build it on turn 0, but how often do you do that?
This I disagree with. In the hands of an AI the unit may be useless, but in the hands of a player, Mandekalu can easily be used to clear your continent. No penalty on city attack is pretty big, IMHO. It's not as OP as it used to be in vanilla, but I still find it a great UU for an average civ.
I stopped looking down at Zero after a game with almost no Oil in my lands and ally CS.
The unique promotion of Maori warriors carries on, so I wouldn't put them here either.
I would say a tie between Atlatlist and Slinger. You have more important things to build than Atlatlists early on, and when it's time to build them you probably already got Archery. Slinger is just a squishier Archer in the hands of an average player.
or Norwegian ski infantry
Yeah, the atalast as many have said. It is nice to be able to build it on turn 0, but how often do you do that?