Kasdar said:Well how about making it so dwarves can work mountain and hill tiles but not flatland tiles? If this could be done, I dont know. But if tis could be dont with the dwarves and other races that have a particular habitat that they only get good resources and production ot of favored tiles.
Chandrasekhar said:Man, when Unser gets here, he's going to be so, he's going to
you all to death. You're forgetting the fact that we don't want to make the races unique by limiting them, we want to make them unique by making them more powerful and specialized. I think that being able to work mountain tiles doesn't nearly make up for the lack of arcane units for dwarves. Combining it with the dwarven vault might even it up a bit, but there should still be another bonus (like always-workable, unpillageable improvements).
Chandrasekhar said:Man, when Unser gets here, he's going to be so, he's going to
you all to death. You're forgetting the fact that we don't want to make the races unique by limiting them, we want to make them unique by making them more powerful and specialized. I think that being able to work mountain tiles doesn't nearly make up for the lack of arcane units for dwarves. Combining it with the dwarven vault might even it up a bit, but there should still be another bonus (like always-workable, unpillageable improvements).
we can simply alter WHAT dead spaces are what. If we gave dwarves access to peaks, and lack of access to a different terrain type
Civkid1991 said:Access to moutians/peeks and limited access to water tiles (no ocean movement?)
Sureshot said:no no, they need to be crippled more heavily since they'll have some production bonus
Khazad > Ljosalfar, so they need to be crippled until no one would consider playing them.
Sureshot said:can't say im familiar with R&D? whats that?