Selklubber
Chieftain
- Joined
- Aug 19, 2008
- Messages
- 4
Hello
I am trying to make a mod that stops the tech from progressing into the medieval age and also moving guilds to the classical era. I have one file copied from FrenchCorsair that should stop the eras. The other file tries to move guilds to the classical era, after optics.
Problem is, it doesn't work. I've tried googling and using indiestone's tree editor, but I think it's outdated. The mod loads in the game without crashing, but it doesn't do anything. I've set the On Action -> Load file stuff in modbuddy. Any help would be good!
File 1:
File 2:
I am trying to make a mod that stops the tech from progressing into the medieval age and also moving guilds to the classical era. I have one file copied from FrenchCorsair that should stop the eras. The other file tries to move guilds to the classical era, after optics.
Problem is, it doesn't work. I've tried googling and using indiestone's tree editor, but I think it's outdated. The mod loads in the game without crashing, but it doesn't do anything. I've set the On Action -> Load file stuff in modbuddy. Any help would be good!

File 1:
Code:
<GameData>
<Technology_PrereqTechs>
<Row>
<TechType>TECH_GUILDS</TechType>
<PrereqTech>TECH_MATHEMATICS</PrereqTech>
</Row>
</Technology_PrereqTechs>
<Technologies>
<Update>
<Where Type="TECH_GUILDS" />
<Set Era="ERA_CLASSICAL" GridX="4" GridY="5" />
</Update>
</Technologies>
</GameData>
File 2:
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Technologies>
<Update>
<Where Era="ERA_MEDIEVAL" />
<Set Disable="1" />
</Update>
<Update>
<Set Disable="1" />
<Where Era="ERA_RENAISSANCE" />
</Update>
<Update>
<Set Disable="1" />
<Where Era="ERA_INDUSTRIAL" />
</Update>
<Update>
<Set Disable="1" />
<Where Era="ERA_MODERN" />
</Update>
<Update>
<Set Disable="1" />
<Where Era="ERA_POSTMODERN" />
</Update>
<Update>
<Set Disable="1" />
<Where Era="ERA_FUTURE" />
</Update>
<Update>
<Set Disable="0" />
<Where Type="TECH_FUTURE_TECH" />
</Update>
</Technologies>
</GameData>