• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Moving my troops past my own burning sands?

BlackFlame

Chieftain
Joined
Feb 2, 2009
Messages
12
I'm playing a game as the Sheaim using the Veil.

Is there any way aside from fire resistance or casting Spring every time to get my troops past my own burning sands? One of my captured desert cities is between my main cities and and my war front, and it just blocked off all access with burning sands.

I know I can get some troops like my Pyre Zombies through, but they're probably not going to be enough by themselves, and I'm not really close to getting Obsidian Gates yet.

Any advice?
 
Sanctify first, then spring. Sanctify turns the burning sand into a normal desert with no fire, spring turns that desert into a plains, which won't catch fire when it turns back into hell.
 
Yeah thats what I was looking for too, thanks! Now my attack on the INfernals will be much easier. By the way, I don't know if I am being lucky, but 7 out of 10 in my battle against the INfernals, they spawned on the arctic wastes.
 
Yeah thats what I was looking for too, thanks! Now my attack on the INfernals will be much easier. By the way, I don't know if I am being lucky, but 7 out of 10 in my battle against the INfernals, they spawned on the arctic wastes.

It's not so much luck, but what happens with the Infernals is that they have to spawn in an unoccupied area and usually, at the stage they enter, that means wasteland :)

I have had some games where they haven't actually found a spot to settle. Infernals are rarely a factor in my games, one way or the other - I look at them as an interesting challenge for the mid-game, like taking down Acheron.
 
There are rare occasions when they spawn next to some weak AI, attack him, smash him with their powerful starting troops, and use the captured cities to build an actual threatening military. Spawning next to a strong AI civ is a death sentence for them unless there were evil troops dying in droves before the attack, though, and spawning next to a human controlled civ always gets them killed.
 
I know I can get some troops like my Pyre Zombies through, but they're probably not going to be enough by themselves

What do you mean here.
What else do you have?

Pyre zombies in sufficient numbers will defeat anything. The AI doesn't have a clue how to deal with them.

Personally, I would stick to using spring. Burning sands are like a big natural wall that you control.

WHICH REMINDS ME.

This is the same reason kael gives for not implementing a move mountains spell. Because making impassable tiles passable (or viceversa) causes AI problems.

But with burning sands and spring, this functionality already exists.
Can we please have Earth III: Move Mountains, now ? :lol:
 
It was epic last night, I spawned then and to set it up before hand I was Sheaim had a total of 200+ Savants in enemy territory then I deleted their guards the turn before i spawned them, what was even more epic was I was Attacking an AV civ :)
 
What do you mean here.
What else do you have?

Pyre zombies in sufficient numbers will defeat anything. The AI doesn't have a clue how to deal with them.

Had some Veil priests, things that come through my Planar Gates like Succubi and Mobius Witches, and a couple Eaters of Dreams(?) with Death 3 for Wraiths.

Not that it matters so much now. I was able to hold off any attacks with my cities on the other side of the desert far better than I thought, and I gated a bunch more troops through as soon as I got the Nexus. Now I'm working my way through Khazad lands without much sweat. Of course, the minotaurs that are popping through PGs now that I have OGs seem to be helping a bit with that.
 
Presumably he had tough units in that stack to dissuade the enemy from attacking before infernal pact could finish. To maximize the body count, he got rid of them at the last minute.
 
Epic is attacking the infernals after killing four evil teams off in the Black Tower scenario. Assuming you can take it, end turn takes minutes! I lost a champion too, it was sad.
 
It was epic last night, I spawned then and to set it up before hand I was Sheaim had a total of 200+ Savants in enemy territory then I deleted their guards the turn before i spawned them, what was even more epic was I was Attacking an AV civ :)

did you get all the manes?
 
Lets just say it was awesome
200+ capital? :)
 
Back
Top Bottom