Moving the Palace

iggymnrr

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Joined
May 20, 2003
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2,292
I did some experimenting with moving the palace. A person can put hammers into palaces in multiple cities. Finishing a palace neither creates fail gold nor disrupts the progress on unfinished palaces. This could be useful in space race finishes. That is, using bureaucracy on overflow. The palace only needs to be present for a turn. It also occurred to me that prior palace cities could be gifted away as the city would no longer be a capitol. An idea hit ... eg. Whip the heck out of, say, Moscow, for bureau fail gold and later gift the city to ditch excessive anger. I'm probably going to submit a game where any/all of these techniques get used. I'm just wondering how legit these would be.
 
Ok. Developing a new set of metrics for Peter in a small rainforest. I keep playing garbage capitols ... and wanting to shed cities with too much culture.
 
I'm interested to see it out.
I have a game I may be able to finish this weekend. I've already given away the capitol and have a few cities with palaces down to 1 turn, ready to Kremlin whip. %50 extra for the whip and %50 for the bureaucracy overflow.
 
I finished my capitol gifting game as Russia. It was something of a palace archipelago, a system using forced labor and the Kremlin. 9 mobile Moscows got used. We started in a corner and popped a setter so we settled the bad land. Why not? Both cities would later be given away. In the thumb below we see the first and last movements of Mobile Moscow. One city was to speed up the National Park. Another city was used to rush buy the palace, full price, to speed up the last space part, the stasis chamber. (I had to tech democracy as I had given away the pyramid city by then, St. Petersburg.) Also shown is its final resting place, Rostov on Don.

Civ4ScreenShot0037.JPG


This next thumb shows Mobile Moscow as it was used to speed up corporate spread, an engine and the Apollo Program. Yes, it visited the same city twice.

Civ4ScreenShot0041.JPG

Finally, we see the last uses for Mobile Moscow, an engine city and a vacation resort. (Unused for anything practical.)

Civ4ScreenShot0043.JPG

The palace can indeed be built to near completion, in advance, without worry of receiving fail gold when it finishes somewhere else. Rush buy but don't finish it. Whip but don't finish it. Or leave it with 1 turn to go.
 
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