Well I do not miss the snow or the ice or the cold, but the boss lady keeps wanting to spend time in it, not me. So witout further ado: F3 what dowe have? Well 32 workers for 44 towns. I would like maybe 60, 50 at least. No Iron, see one near Tenochtitlan, must get it. Gems need temple in Hillville and a road. 9 galleys and only 2 are out? I only found 8. Disband the 3 regs and send out the rest to search. I figure you wanted them to invade Khan. I would let him wait till I had the whole continent. I am not sure I would have made an army with the MW. You now have to take great care or it can be killed. It has only 1 defense and that makes it a target. Form the army and leave it empty for knights. Well you need Iron. Kawauka, Oka, Gayagaahe, Kahnawake, Tyendenaga all are growing? Rememeber I warned you the AG trait would let them try to grow and you need to monitor them. Switch a pop in each to science and gain 13bpt. Perhaps a read of my Regent Tutorial would give you some ideas. I looked at one town, Kiohero, it is a real crime scene. It is size 5, with 11 food. It already has a market? Never going to get more than size 6, unless you pour a ton of money into it. It is making a lib to cash in on the huge 5 beakers it makes, huh? If you want to really make a go of the place and I would not have put all those resources into, take tiles from Centralia. Kio is squeezed on all sides by other towns or water, not the place to invest. I would take the citizen off the mined grass so Kente could have it. Switch to a worker, sell the market. Then put the town to sleep with as many scientist as I could get. Speaking of Kente is it worth doing anything here? Well it has crippled Oil Springs and it should never have been founded. Oil Spring has a market already, so I would abandon Kente and get Oil Spring built up. To that end I think I would switch the market in Kente to a settler. Get the worker coming out of Kio to the site. Abandon Kente once worker arrives, so it can road that tile. The settler I add to Oil Springs and start making this a real city. These towns near tundra that we want to grow need to get those trees chopped, we need the food. I guess I am wasting my time on these overviews as I find three SOLO workers in the tundra each planting trees on mines? Why would you tree a mine? That is a total waste of worker turns. Workers must be ganged by now as I mentioned already. When you get Steam it is easier to rail a mine than a tundra forest. Rail and then tree, if you want. The only reasons for a tree there are that a) you fear landing units moving b) you fear global warming changing the tile. You should actually chop all trees for shields and prep for rails at some point. I saw 2 workers move to a jungle that is not even in your borders? Must be better things for them to be doing. I pull workers from the front as war with Az is a must for the Iron and you have all these MW that are going to be worthless without an upgrade. Grand River: switch to temple and disband 2 regular galleys and send a stack of 4 out to sea. Salamanca: take tile from Tyen to boost shields, need to tree the unworked grass. Lets get this place as many shields as we can. I would have liked to see you get it to 20spt a while back and get Sun Tzu as it would save a lot of money and help with the war. Baring that, no more spears. You will need to throw a lot of MW's against those pikes to take down Montie. Niagara: I have to put Caugh on starvation and give the BG to Niag so it can get to city size. You must get more towns to city size. Catta: chop a tree and irigate (mine is ok too). The place makes 11 net shields. MW are 30, so you do not benefit form the extra shield, but would benefit form extra food to the tune of an extra specialist. You could even mine and make an aqua. Then irrigate to get to size 7. St Regis: switch lib to aqua and get the place growing. Mauch: aqua now please. Tona: aqua and then harbor and grow it. Drytown: did not listen to my other comments I see. Building a market for this desert town? No, switch to worker and scientist. I am sure I suggested to not build 100 turn things, but I see lots of markets going up in size 1 ,2 and such towns. They should only be farms and maybe a market can be rush down the road with a spare leader or CE's to speed the build. Just get them on a payoff basis, even if it is only 3 beakers. They can make treb, workers or settlers. Wasting workers, look at Neodakheat. Is totally corrupt, but has 2 slaves making a mine on a mountian? No point to that at all. Stop them and have them chop those trees and water those tiles and get farming. Trades, I wonder what occurred with Montie. I see three deals. One you get Ivory and one you get like 3gpt. I fear you gave them techs, if so that is not a good plan in my book. They have to be dealt with as they are next door. You do not pay them for things, you take them. That is harder now that so much time as gone past. The Vikes I am fine with as they are OCC. Get the elite MW to the front, move a new MW to that are. You will probably need to raze several towns as you really cannot hold them with spear and MW's. You have 1 settler and will need several more soon after you attack. Their capitol will have 6 units, probably all pikes and will cost you dearly. The army can be used, but needs spears with it for protection. If you have no spears the AI will put it up and bleed it either to death or worthlessness.