Moving units and the delay afterwards

Raloth

Chieftain
Joined
Oct 25, 2004
Messages
17
I remember moving units in Civilization 2. When you moved a unit it would immediately move to the next unit available. This has been driving me absolutely insane in Civ 4: the unit you just move stays selected for about half a second afterwards. Turning on Quick Movement helped a little but not enough to make me happy. It's so annoying that at times I have moved something to the wrong square thinking the previous unit still had a move to go - especially when it comes to boats and planes. Does anyone else have this problem? Is it possible to fix? It's definitely at the top of my list of things I hate.
 
Ya I have this problem to, kinda annoying. Seems to be worse on sea units.
 
I havn't found it to be a problem, it makes it much easier to give workers orders (click where you want them to go and hit the order key in the same move). There was a significant delay before they moved at one point, but they fixed that in the patch.
 
Me, too -- even with my cruddy video card.
 
It drove me crazy the first day.

Now I don't use the numberpad to move units anymore. I just use "g" and the mouse.
 
Ohh...

The numpad likely would have some problems, since keypresses are stored. I haven’t encountered any difficulties with the mouse though: if your click isn't long enough or you're moving while you click, it ignores it, preventing accidental movement most of the time (I've had it do this for me about a dozen times in the past two months when I clicked somewhere on accident).
 
I had delays before I upgraded my RAM, and none afterwards. Seems to be a memory related issue. The patch should also improve the situation, as it optimizes memory usage.
 
Then I don't understand why I'm having this problem. I'm running with 1024 MB of ram right now, and I just reformatted my computer last week (all drivers are updated). It doesn't seem to be related to graphics or computing power at all.
 
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