MP totally screwed after patch?

Luckystrike77

Prince
Joined
Apr 25, 2007
Messages
549
Location
Kingdom of Norway
I was looking forward to a new mp game now when patch is out. Result? We used 1,5 hours to make a host work. When game started the load time between turns was rediculessy long. After 2 turns it was'nt able to load nesxt turn at all. We tried again and again, same result. Have they ruined mp totally once and for all? I will not play a single game before this is fixed again. I'm very very sad right now, and angry.
 
Same problem here, i only play multiplayer and everything is up. We manage to play 50 turns with 435 reload of steam, and civ5. Damnit :/
 
1/2 good so far with me
so no change there
duel is most stable
i found the load time quicker than pre patch one game
 
Last 2 games with 6 players i've got no problem at all. I wonder when it's running fine and other times very bad.

But some facts about how to get more stability with 6-8 players :

-Everyone should at least have a quad core
-Local players(i.e. no players from Europe against U.S etc, but it works for 4 players)
-High speed internet
-All players should run under DX9 and not DX11
 
Last night we had 3 crashes that never happened before... "C++ crashed stuff bla bla" ... on 3 different computers...
 
Just had a nice long LAN last weekend.
5 people, standard maps, once a large map.
A few rounds ancient beginning, one renaissance and one industrial beginning.
Sometimes no AI, sometimes 3 or 5 AI. CS between 10 and 16.
And it worked really well. No crashes or whatever.

But two things I noticed:
1. The turn-times go as fast as the weakest link. We definitely noticed the slowest computer holding everything up.
2. Civ5 and Windows XP aren't friends. One of us had XP, and he constantly had a hard time connecting. For instance, he had to be the last time to connect, otherwise he couldn't enter the game. The rest (three coimputers with 7, one with Vista) had no problems.

But overall I'm amazed how well Civ5 behaved. We put about 35 hours in, in three days, and on all computers the game was rocksolid and didn't crash once, nor were there any multiplayer-problems, like out-of-syncs.
What a difference compared to 6 months ago, when one could hardly even start up a multiplayer game.

So, basically, I don't have the same experience as the topicstarter and have experienced the opposites, MP being rocksolid since the last patch(es).
 
Yeah when you get the right ingredients you can have a nice recipe. Good observation about the Windows XP thing.
 
Yeah when you get the right ingredients you can have a nice recipe.
Ofcourse, we may have just been lucky, I'm aware of that. But half a year ago it wasn't playable at all, so there is some progress.
Good observation about the Windows XP thing.
Yeah, there were noticable issues with that. Maybe Windows Vista/7-computers handle their networks a bit different?

But if the XP-computer would login before anybody else then the game would vanish from the lobby or there would be problems in the screen where everybody had to choose it's civ, the connection would be bad (nobody could see what the other ones had chosen, and also readystatus wasn't transmitted), but as soon as the XP-computer exited, then everything would work hunkydory.
So everyone had to get ready, and as soon as everyone was ready the XP-computer could enter and everything would work fine from there on.

I'm not sure if it was XP perse or if there was a different issue, but there wasn't anything odd with his computer (a fresh install, only Steam on it).


But I don't want to hijack this thread, sorry about that :)
 
agree it's all about the weakest link, get buddy list and play with known players that dont quit/ crash
 
Just had a nice long LAN last weekend.
5 people, standard maps, once a large map.
A few rounds ancient beginning, one renaissance and one industrial beginning.
Sometimes no AI, sometimes 3 or 5 AI. CS between 10 and 16.
And it worked really well. No crashes or whatever.

But two things I noticed:
1. The turn-times go as fast as the weakest link. We definitely noticed the slowest computer holding everything up.
2. Civ5 and Windows XP aren't friends. One of us had XP, and he constantly had a hard time connecting. For instance, he had to be the last time to connect, otherwise he couldn't enter the game. The rest (three coimputers with 7, one with Vista) had no problems.

But overall I'm amazed how well Civ5 behaved. We put about 35 hours in, in three days, and on all computers the game was rocksolid and didn't crash once, nor were there any multiplayer-problems, like out-of-syncs.
What a difference compared to 6 months ago, when one could hardly even start up a multiplayer game.

So, basically, I don't have the same experience as the topicstarter and have experienced the opposites, MP being rocksolid since the last patch(es).

ANADUS,

I've been searching the Forum for about a week, and I cannot, for the life of me, find a list of step by step instructions for starting a LAN game. My family all purchased the game for their individual computers so we could sit in the livingroom and play together... but we're having a devil of a time figuring out how to do it. So far we've been able to "lobby up" on the internet, but we really want to avoid all the internet problems I've been reading about... could you please, please, please post a step by step approach to setting up and starting a LAN game? Instructions starting from how the LAN is configured/setup would be ideal... all the way through game start.

I really appreciate it if you can do this...

Thanks!

-Peter
 
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