James the Wise
Chieftain
- Joined
- Nov 20, 2001
- Messages
- 62
I have mentioned this but just thought it deserved its own topic.
Firstly great mod, it is the only mod that makes ffh playable online.
However I have noticed on the many attempts I have tried, if you start a multiplayer game where you are the same team as another player the game will fairly early on OOS sync irrecoverably (ie reloading/rejoining does not fix this).
This has happened on 100% of team games I have played ( about 6 or 7 now )
I have played many more multiplayer games where we have NOT been allied and irrecoverable OOS's are much much lower.
Team game OOS happened with both revolutions/puppet states switched on and off.
Often happened on 'X' turn when either player tried to access city screen (result OOS 100% of the time). But othertimes it just happened randomly.
Firstly great mod, it is the only mod that makes ffh playable online.
However I have noticed on the many attempts I have tried, if you start a multiplayer game where you are the same team as another player the game will fairly early on OOS sync irrecoverably (ie reloading/rejoining does not fix this).
This has happened on 100% of team games I have played ( about 6 or 7 now )
I have played many more multiplayer games where we have NOT been allied and irrecoverable OOS's are much much lower.
Team game OOS happened with both revolutions/puppet states switched on and off.
Often happened on 'X' turn when either player tried to access city screen (result OOS 100% of the time). But othertimes it just happened randomly.