Sorry, but I'm still busy today, so just a fast answer for now.
@jinxed
Welcome to the Civ Fanatics fora! I hope you have fun here
Spoiler :
First, I think you made some small mistakes so far. They aren't big, but from monarch on, mistakes start to cost a bit more.
You shouldn't have researched sailing, unless you wanted to go for the GLh, but then early warring becomes more difficult. Also, considering that you had copper in your empire, you had no need for archery, so you should have teched something else.
About the GP farm: getting GMs isn't optimal, and not if you wish to settle all of them. Some GMs are good, but the most common SE is with scientists (and I'd say it's the most common for a reason), or, with leaders such as the two Egyptian ones, SE with priests. I think you'd be better served with GS. (the biggest point with them being bulbing techs, but only bulb important ones)
As for diplomacy: neither of your remaining neighbours attacks at pleased. Try to give them some excess resources and to be in the same religion as them. Be careful that Hannibal is a warmonger, so you either get him pleased with you before he decides to go to war, or you get ready for war. I'd advise the first choice, since you're already in a position where building your empire up is a better choice.
Last, techs: you've researched Poly, and I don't know why, but I do know that the only good application this can still have for you is allowing the building of the Parthenon and researching literature, which allows building the GL. Thus, I would research aesthetics next, start building the Parthenon (not in a GP farm), and when it becomes possible, trade aesthetics for alphabet and other important techs you might need.
Try to have at least two production cities which should have barracks and pump out some troops.
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These are from a SE perspective. If you want cottages, monarchy is better, but I'd also say you've wasted too much time warring if you want to go that route. You'd be better of capturing cottage cities from your neighbours later.
Anyway, I'm only a student monarch player, so take these with a grain of salt.
Spoiler :
Thanks for the comments civtiger. I agree with you on my tech choices. Garbage. I took sailing because of a stupid brainfart. However, this should allow some earlier resource trading than would probably be possible (i should have at least one surplus soon) and I am building a galley to defend the seafood in my next city's BFC. I'm still not sure why I took archery though



I understand your arguments, assuming the SE, and they totally make sense. I usually shy away from SEs though unless the food on the continent is really good *AND* I have a shot at securing the pyramids. While the food on this continent appears to be pretty darn good so far, the 'mids seem out of the question at this point, so I'm leaning towards cottaging everything 'cept my GP farm. This is why i mentioned running merchants. They could pay the bills while I run the slider as close to 100% as possible with a commerce for science in the majority of my cities. still, I know running SE would probably make it easier to REX since dropping the slider wouldn't affect tech rate as much. I will think on this a bit.
Still torn on techs. I'm not usually big on early wonders. Aethetics/Parthenon would help justify my choice down the poly line, and i know aesthetics is excellent trade bait. course, this would all mean next techs would be writing/aesth/alpha. Mono/Monarchy would mean OR for a religion spam to help with happiness and infrastructure building. Monarchy would mean happiness to grow my cities and work more tiles. I think either choice would work, though the first would probably help keep me at tech parity a bit better thanks to tech trades.
i will heed your diplo advice as well and open borders ASAP (i usually do anyways). I will go hindu to help relations with Hanny too...
thanks for the advice. will post an update as soon as i decide on the best way to proceed and get a chance to play the next round.
