Multi-core/64-bit support

Well, that's true as far as O/S goes. But since most computers are sold with 4GB of RAM, that's 1 more GB than a 32-bit O/S can use, so those users are just hurting themselves.

But people still have 32-bit, single-core processors? Really? They must be at least 5 years old. I think anyone with a machine that old can be expected to upgrade to play a game released in 2010.
 
I have a dual-core machine running XP-32. Anything 64-bit exclusive loses my money instantly.
 
I have a dual-core machine running XP-32. Anything 64-bit exclusive loses my money instantly.

I will remember that when CiV starts freezing due to memory allocation failures.
 
I didn't say it was perfect :P
 
Firaxis would never make a game that is 64-bit only. No game company at this point would be making a 64-bit exclusive. Not as long as any of the last 3 versions of Windows have had a 32-bit edition.
 
As long as 32-bit only processors are still in distribution (P4's) there will be a 32-bit OS. With that said, I believe Microsoft stated that Windows 8 would be 64-bit only.
 
I get my first new computer in 5 years soon, moving from an OC 4.2ghz single core to an i7-920 that I'm gonna overclock to at least 4.0. :D Can't wait I have enough to buy it in 3 more weeks. :D Though in all honestly thanks to my overclock the only games I haven't been able to play was SupCom and Crysis. Everything else I wanted to buy over the last 5 years played great. But still time to upgrade.
 
Well, that's true as far as O/S goes. But since most computers are sold with 4GB of RAM, that's 1 more GB than a 32-bit O/S can use, so those users are just hurting themselves.

But people still have 32-bit, single-core processors? Really? They must be at least 5 years old. I think anyone with a machine that old can be expected to upgrade to play a game released in 2010.

Actually, no. All of Intel's Atom processors targeted at the mobile market until two months ago - the ones that really give you long battery life - are 32-bit only. There are some 64-bit Atoms, but those consume considerably more power. So you've got an awful lot of people who bought 32-bit netbooks in the past year. Granted, most of these people probably have other computers with 64-bit support, but with Atom, Intel's done a good job of extending the 32-bit lifespan.

Pentium 4's aren't in distribution anymore - that ended in 2008 - but there's still a lot of them in commission, and most of them aren't 64-bit. As for Windows 8 being 64-bit only, believe it when it's announced. Legacy applications drive a lot of Microsoft's business, and may well persuade them to keep 32-bit support again. It's the same reason that you can still get Windows XP (as part of Windows 7, no less), that sales of Windows 3.11 Embedded ended just last year, that IE5 is still supported (and IE6 will be for 4 more years), and that the DOS-legacy line of Windows survived for 7 years on its own after NT came out before XP merged them. Perhaps Windows 8 will be 64-bit only and will come with a 32-bit XP Mode in the Professional version, but I wouldn't be surprised at all to see a 32-bit version.

I'm not getting my hopes up until there's something official, but I'd love to see both of these. Although the turns play out sequentially in Civ, there are likely tasks within each AI turn that can be parallelized. Galactic Civilizations II did multi-core and came out half a year after Civ4, so Firaxis should have had enough time to figure something out by now.

64-bit would be really nice, too, if Civ4 is any indication of the memory consumption Civ5 will have. It might even be enough to convince me to switch back to a 64-bit OS (I reverted to XP 32-bit after a couple months of dabbling with 64-bit as the compatibility was better in XP 32-bit). Really, if memory consumption per map size were more along the lines of Civ3 than Civ4, 64-bit support would be a non-issue, especially with the 3 GB switch, but as we can't expect memory consumption to be lower than Civ4, 64-bit would be really nice.
 
I'd pay $100 for a 64-Bit Civ copy
 
Actually, no. All of Intel's Atom processors targeted at the mobile market until two months ago - the ones that really give you long battery life - are 32-bit only. There are some 64-bit Atoms, but those consume considerably more power. So you've got an awful lot of people who bought 32-bit netbooks in the past year. Granted, most of these people probably have other computers with 64-bit support, but with Atom, Intel's done a good job of extending the 32-bit lifespan.

Pentium 4's aren't in distribution anymore - that ended in 2008 - but there's still a lot of them in commission, and most of them aren't 64-bit...yadda yadda yadda

Are you seriously suggesting that playing ciV is even an option on an Atom or P4 cpu? Get real. The Atom is not supposed to be used for gaming, and the P4 is ancient as hell. Maintaining legacy support for such ageing systems is crippling modern gaming. Christ, the gaming market is supposed to drive the hardware market. If you want to play a game released in 2010, you should have decent hardware.
 
i've had dual core/64-bit CPU for 5 years now... but i'm still running WinXP/32... why? because i tried out Win7/64 last october for about a month and absolutely HATED it...

i guess if firaxis twists my arm, i'll put Win7/64 back on... but i really don't see why they would shut out all the people still running Win7/32 or XP/32 out there... what would the performance benefits really be? more FPS? faster CPU moves? i don't really see where the game would really speed up in a significant, perceivable way...
 
Like I said, for Civ 5 Firaxis will not be making it 64-bit only. All those of you who are going "Oh my god, but I only have XP/Vista/7 x86 so I wont be able to play it!!!!11!one1!" are freaking out over nothing. If Firaxis makes it 64-bit compatible, there will still be a 32-bit version. Its just that instead of shipping a single executable file, they'll have two. One for x86 and one for x64.

As for where it will speed up: mainly with map size. Allowing the game to address more than 2GB of RAM will allow huge maps to remain fast and responsive even well into the late game. Depending on the compiler used, the game may also be faster for virtue of the 64-bit instruction set.
 
Allowing the game to address more than 2GB of RAM will allow huge maps to remain fast and responsive even well into the late game.

(Sigh)

See, my OS X computers are all 64-bit and multicore, because all Macs have been for a while now. My Linux computer that doubles as a reboot games machine is quadcore, 64-bit, and so is the version of Ubuntu on it. And now, because games are only made for Windows, I'm going to have to buy Win 7 just to have my giant map fetish satisified?

This is not the way the world should be.
 
i've had dual core/64-bit CPU for 5 years now... but i'm still running WinXP/32... why? because i tried out Win7/64 last october for about a month and absolutely HATED it...
That's something, which I don't get.

Win7 x64 would have been advantegous to you in case of having more than ~3,25 GB (maybe 3,5 - depending on your system). So, going back to XP x86 literally means to put the additional RAM into the garbage bin. And vice versa.
So, what did you really do?

(Sigh)

See, my OS X computers are all 64-bit and multicore, because all Macs have been for a while now. My Linux computer that doubles as a reboot games machine is quadcore, 64-bit, and so is the version of Ubuntu on it. And now, because games are only made for Windows, I'm going to have to buy Win 7 just to have my giant map fetish satisified?

This is not the way the world should be.
You may stay with small maps and XP, where's the problem? :)
 
agree, i dislike civilization 4 because of the huge amount of lag that i am getting, I get no lag from Civ 3 (only long turns because of so many AI unit and viewing there moves even on quick ones), however in Civ 4, I get a bunch of them, and it starts at renaissance at vanilla, and on Rise of Mankind, I get it at the very beginning! I also have windows 7 64-bit edition, and not only that, i even have the best amd processer for my computer (AMD Pheton 2 x4 Quad Core Black Edition, 3.22 GHz and is overclocked!) and I still get lag from Civ 4. I hope to the gods out there that sid meier's add in multi-core support and 64 bit support as well, or sid meier's be nick named the "lag lover"...

Do you not have enough RAM or a decent GPU my Win 7, 8gb Ram, Intel i7 920,
radeon 5800 runs civ 4 great.

50 civ Rise of mankind :drool:
 
(Sigh)

See, my OS X computers are all 64-bit and multicore, because all Macs have been for a while now. My Linux computer that doubles as a reboot games machine is quadcore, 64-bit, and so is the version of Ubuntu on it. And now, because games are only made for Windows, I'm going to have to buy Win 7 just to have my giant map fetish satisified?

This is not the way the world should be.

There's plenty of other reasons you should get Windows 7.

Your macs are all 64-bit and multicore because up until fairly recently, Apple had an absolute grip on the hardware used. Therefore, it could very easily dictate that all Macs are to be 64-bit and multicored, and voila, they were. PC's on the other hand are greatly varied in diversity. You have 3 CPU manufacturers, 3 primary graphics card manufacturers, a dozen plus motherboard manufacturers...etc. There are magnitudes more combinations. Microsoft probably did not want to alienate a large part of their market when they released Vista and Win 7.

But yeah, when XP was released, I believe OS X didnt even exist. And even after OS X was released, it supported both 32 and 64-bit for quite a while.

Do you not have enough RAM or a decent GPU my Win 7, 8gb Ram, Intel i7 920,
radeon 5800 runs civ 4 great.

50 civ Rise of mankind :drool:

Your machine is not indicative of the average computer used for Civ 4. But even then, your point about not enough RAM stands. If you are trying to play huge maps with 2GB of RAM then it is you yourself that is in the wrong. Get at least 3 and give the OS some breathing room if you want to do that.
 
I get my first new computer in 5 years soon, moving from an OC 4.2ghz single core to an i7-920 that I'm gonna overclock to at least 4.0. :D Can't wait I have enough to buy it in 3 more weeks. :D Though in all honestly thanks to my overclock the only games I haven't been able to play was SupCom and Crysis. Everything else I wanted to buy over the last 5 years played great. But still time to upgrade.

I hear you.
I run a QX9650 EE at 4.6 (stable) combined with SLi'd GTX 275 and a GTX250 for physX I'm yet to find anything that even comes close to straining my box.
(I build my own machines but won't bore you with other components)

i7 looks good, but I'll just skip a generation or two I think (not as insane as I was when I was under 45 :) )

Oh and Win7 64bit is nice, real nice.
 
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