Multi-session G&K game (GMT+12 @ 8PM)

We could all be Monty. :crazyeye:
 
So how many votes are left to count?

Summary:
Speed: Quick(3); Epic(1)
Size: Small(3); Standard(1)
Map: Lakes(3); Continents(1)
Type: FFA(4)
Players: Onan, EEE_BOY, Foffaren, Heinage, JakeAlmighty
 
I like my pangea maps, or small continents. I dont have a problem with playing on a all land map such as lakes or any other that works the same way.
Small map if we are 6.
FFA or team, doesnt matter to me.
 
Yes, there is a post somewhere early, Islandia is playing, so we have 6

Edit: I think I voted already
 
Islandia? you playing?
Foffaren? you voting?

anyone else?

Yeah I said I was about 5 pages ago. Quick for me please. Anything slower than standard is just one long war since there's nothing better to do. Don't care on map, but I sort of enjoy large islands, continents, and fractal, or just shuffle!
 
So how many votes are left to count?

Summary:
Speed: Quick(3); Epic(1)
Size: Small(3); Standard(1)
Map: Lakes(3); Continents(1)
Type: FFA(4)
Players: Onan, EEE_BOY, Foffaren, Heinage, JakeAlmighty

Yay, another unofficial 'secretary'! You can stay. :goodjob:
 
I sure will :)

...I mean...EDIT: Don't Worry :mischief:

Email notifications tell all, editing is futile! :lol:

He had protested, wanted epic speed, said how about standard as a compromise, thinking no one else had expressed a preference, then I suppose realised a couple other player had expressed a preference for quick, or just decided he was new and shouldn't be making waves...not sure.

All just speculation, really, and not of terribly much interest, unless you make it mysterious by not saying what it was. :p
 
Yeah I said I was about 5 pages ago. Quick for me please. Anything slower than standard is just one long war since there's nothing better to do. Don't care on map, but I sort of enjoy large islands, continents, and fractal, or just shuffle!

I too enjoy shuffle, and I don't think I've even tired fractal for MP. The great thing about shuffle is the full discovery of a new world, since you have no idea what it'll be like.

For this game, we seem to have settled on Lakes, and I think that'll be fun. After all, Speed is on a similar map, and it has made the politics and balance of power quite interesting. With most other maps, an early warmonger can gain a decisive advantage early by taking out a neighbour, and distant civs can do little or nothing (except, perhaps, build a spaceship in the long run, if they're lucky ;)) to stop them.

Edit: looking forward to Sunday. Game starts about 34.5 hours from now (usual time). :D
 
I too enjoy shuffle, and I don't think I've even tired fractal for MP. The great thing about shuffle is the full discovery of a new world, since you have no idea what it'll be like.

For this game, we seem to have settled on Lakes, and I think that'll be fun. After all, Speed is on a similar map, and it has made the politics and balance of power quite interesting. With most other maps, an early warmonger can gain a decisive advantage early by taking out a neighbour, and distant civs can do little or nothing (except, perhaps, build a spaceship in the long run, if they're lucky ;)) to stop them.

Edit: looking forward to Sunday. Game starts about 34.5 hours from now (usual time). :D

Lakes is fine with me - but there is a big difference from great plains. Having east west wrap makes it so that everyone is accessible unlike the mountain fortress the Egyptians enjoy in Speed. I do find it humorous that the 3 civs that did the most warmongering early (Aztecs attacking Russia(s), Rome attacking India then Aztec, and Songhai attacking Songhai :king:) are either dead, or far behind in technology (a whole era in fact) to the the Civ that has been peacefully sitting on the edge of the map.
 
I think aggressively trading away gold lux early helped a lot for continuous growth.

I found in Tab's video, he only traded lux when he is about to connect a copy, and he will not trade lux when he is in golden age and if empire is happy.

I like to trade even my next copy will be connected like half way into a deal, because I don't want to lose trade opportunity when others get it done before me so I lost the possibility to trade that lux for even longer time.

In Speed, the empire was almost (>95% of time) kept in happiness, so the capital can take advantage of the hanging garden.
 
That being said, the hanging garden (or huge capital) is like the game determine wonder in our series, if we did a little count:
English got hanging garden from Indian
Greece built hanging garden
...pre-G&K break
Sweden got hanging garden? I forgot to check
Egypt built HG in OCC
German got HG and overwhelm Japan early

So by comparing the capital population with others (embassy), one can benchmark how well you are doing in the game. Halt population growth for wonder race is a bad idea even get that wonder, losing growth in capital is not worth it.
 
I think aggressively trading away gold lux early helped a lot for continuous growth.

I found in Tab's video, he only traded lux when he is about to connect a copy, and he will not trade lux when he is in golden age and if empire is happy.

I like to trade even my next copy will be connected like half way into a deal, because I don't want to lose trade opportunity when others get it done before me so I lost the possibility to trade that lux for even longer time.

In Speed, the empire was almost (>95% of time) kept in happiness, so the capital can take advantage of the hanging garden.

Sorry but it's the observatories making a big difference in the speed game. I kept my empire happy the entire game (yes even on the turn I started at -11 from conquering Gao). So the food growth from happiness is not the main factor. The tech lead only started astronomy and has increased.
 
Lakes is fine with me - but there is a big difference from great plains. Having east west wrap makes it so that everyone is accessible unlike the mountain fortress the Egyptians enjoy in Speed. I do find it humorous that the 3 civs that did the most warmongering early (Aztecs attacking Russia(s), Rome attacking India then Aztec, and Songhai attacking Songhai :king:) are either dead, or far behind in technology (a whole era in fact) to the the Civ that has been peacefully sitting on the edge of the map.

Yes, that's why my first question about Lakes was, does it wrap? Often the isolated player can build up this sort of advantage.
 
Hi guys, I looked at the small lake map, it is REALLY really small.

There should be 12 CSs, but I saw the map twice, one gives 8 CSs, the other gives 10 CSs. The capitals are so close to each other, so max number of city to go will be 3 before war breaks out.

Shall we use standard size and set CS number to 12?
 
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